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Re: Endgame 2

Posted: Sun Dec 25, 2016 11:27 pm
by jao
Is it important what the mapper want?
wtf? ofc its important what the mapper wants, without the mapper there wouldnt even be a map where you can play. And if you dont like the map, simply just dont play it :O

Re: Endgame 2

Posted: Mon Dec 26, 2016 3:10 am
by [A] Awesome
maybe we should make a map without freeze, tele or kill tiles. i mean imagine a map where you cant fail... amazing idea. oh and the map should be made of old ht only, to save other ofc.

Re: Endgame 2

Posted: Mon Dec 26, 2016 8:57 am
by Ninjed
old ht w/o blocks

Re: Endgame 2

Posted: Mon Dec 26, 2016 1:48 pm
by [A] Awesome
Can someone clear offtopic?

Re: Endgame 2

Posted: Thu Jan 19, 2017 1:30 am
by jao
yo, I checked for bugs.

Make all layers smaller, they are wayyyy too big.
Sun looks very ugly without rays.
Why didnt you use the same corner style for the whole map?
You used same design for hookblock and endless hook and also for deep, undeep and unfreeze. Please make this more different.
You have 700 entities, delete the unused ones.
Put unfreeze on ALL toteles.
I think you should add /spec, will defently make some parts easier ("sv_pauseable 1" in server settings).

bugs:
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Design is nice and gameplay seems fine too but maybe too hard sometimes.

suggestion:
SpoilerShow
you dont have to change it but it would fairer for the players too make everything that looks like unfreeze actually unfreeze.
you dont have to change it but it would fairer for the players too make everything that looks like unfreeze actually unfreeze.
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Edit:

more stuff, tested with ZimE:
SpoilerShow
and a switch to open the door, or a tele to get on the other side
and a switch to open the door, or a tele to get on the other side
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cto27 also 1 up
cto27 also 1 up
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we think its Brutal 1-2* (more 2)

Re: Endgame 2

Posted: Mon Feb 06, 2017 2:41 am
by Spyker
It is a very old project. I tough we both Lost the map, now that i'm back to tw i will like to fix and change something in the map. Zyza i think we should stop the testing and rework the map.