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Re: Downhill Jam Dummy 2-3

Posted: Tue Dec 20, 2016 10:30 pm
by Im 'corneum
RayB. wrote: The design is also fine. I cant even understand why you call it ugly. I suggest you to dont expect that every map looks like Naufrage or Lockdown. The mappers can design their maps as simple as they want as long the map is playable with it.
joa saw a earlyer version of the map with worse colors... looking back from now, it was indeed kind od ugly :D

also when i mapped this (and also while writing this) i have/had no idea that this map and humble ambode have similaritys. sorry for that

Re: Downhill Jam Dummy 2-3

Posted: Wed Dec 21, 2016 12:31 am
by Pepe
I like the design of this map, I didn't see bugs or weird things. For me it's ready for release. Dummy 2* :D

Re: Downhill Jam Dummy 2-3

Posted: Wed Dec 21, 2016 6:32 pm
by meew'
Ninjed wrote:sure for real, first time see this hook tileset with kill tiles tiles used as blocks. Looks really impressive.
hmm i wonder why we dont see this.... oh wait its shit :)
@im'corneum yu know i love you nohomo

Re: Downhill Jam Dummy 2-3

Posted: Thu Dec 22, 2016 6:28 am
by Ninjed
Try to be not rude.

Re: Downhill Jam Dummy 2-3

Posted: Sat Jan 21, 2017 6:50 am
by aaa
need opinions on this, parts are fine but it might be too short?

Re: Downhill Jam Dummy 2-3

Posted: Sat Jan 21, 2017 8:14 am
by Ninjed
We had maps much shorter :)
So lenght should be ok

Re: Downhill Jam Dummy 2-3

Posted: Sat Jan 21, 2017 11:20 am
by pixel
aaa wrote:need opinions on this, parts are fine but it might be too short?
Nah, the length is ok i guess

Re: Downhill Jam Dummy 2-3

Posted: Sat Jan 21, 2017 4:31 pm
by Cellegen
pixel wrote:
aaa wrote:need opinions on this, parts are fine but it might be too short?
Nah, the length is ok i guess
Yap

Re: Downhill Jam Dummy 2-3

Posted: Mon Jan 23, 2017 10:41 pm
by jao
- changed first switch to no. 11
- marked speeder at tele 3 part
- added one stopper at tele 9 part

rdy dummy 2*

Re: Downhill Jam Dummy 2-3

Posted: Tue Jan 24, 2017 9:22 pm
by RayB.
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