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Re: nullptr by Shishigami [Moderate]
Posted: Wed Jul 12, 2017 9:54 am
by Shishigami
Made the faily HF a little less faily:
Re: nullptr by Shishigami [Moderate]
Posted: Wed Jul 12, 2017 12:55 pm
by Konsti
Hmmm is this allowed?
Re: nullptr by Shishigami [Moderate]
Posted: Wed Jul 12, 2017 2:01 pm
by VipeR
Nope
Re: nullptr by Shishigami [Moderate]
Posted: Wed Jul 12, 2017 3:38 pm
by aaa
yeah sorry but not gonna fix it, it's unfair to make a part easier months after the map has been released and finished by hundreds of players (not mentioning the speedruns)
especially considering this isn't gamebreaking or unbalanced whatsoever.. the part as it is now is fine as brutal 1*, your fix makes it an average mod part..
Re: nullptr by Shishigami [Moderate]
Posted: Wed Jul 12, 2017 7:15 pm
by Shishigami
Alright, I respect your opinion, but I don't necessarily agree with it
In my opinion this change is so miniscule, it does not have any real impact on the overall difficulty of the map, nor does it impact speedruns by more than a second or two. In retrospect, I think this part is incredibly unbalanced compared to the rest - if you take a look at the entire HF part, it is much harder and much more faily than the rest.
In my opinion its just a quality of life fix that would make the map a more enjoyable experience.
Just wanted to share my view on why I made this change. I totally understand if anyone does not share this view and finds it unfair, but I think that DDNet should be open towards miniscule changes (judged case-by-case, such that no part is fundamentally changed)
Re: nullptr by Shishigami [Moderate]
Posted: Thu Jul 13, 2017 1:43 am
by Konsti
I did it with dummy and had no problems, seems to be easy