About "flow":
Only saying "bad flow" does not help anyone. That does not explain an issue with the map. I don't know if forcing a situation causes a bad flow, it can still feel cool to hit everything? For me that is still not a reason, many maps have forcing situations. Maybe i don't FEEL it (i want to point out that rating a map is very subjective, especially rating the flow!).
This Video
viewtopic.php?f=44&t=5218#p54062 seems to have a style. It can feel good, why am i not saying "good flow" now?
That is why "flow" is not a good argument for me.
jao wrote:
Just because it's new it doesn't mean that it's good. Only releasing this to figure out if people like it or not is also stupid.
The map is playable. I played it and didn't got cancer, because of annoying parts. The map is well mapped, so we don't know if a majority of players will like or dislike it. Why do you want to make a decision based on your personal impression, instead of seeing what people say on the live servers?
["well mapped" means for me that we have a fluid gameplay, no dumb time waste parts, no dumb faily parts, no weird cockblocking mapping style.]
jao wrote:
The map is not based on edgehooks even though it has 12 times the same edgehook? Remember that this map is short.
It is not exactly the same hook. At one part further in the map, you have less time to aim. There are some variations
I rather think, that corneum replaced the normal rehook thing with an edgehook. It is a mapping style. You can check Purple Panic for simple rehooks, then you can say "Purple Panic is a simple rehook map", while Purple Panic is actually more. So for me that is not a reason to decline.
jao wrote:
To clearify why this kind of edgehooks are annoying: People like edgehooks because they can do cool tricks with them and because it often flows well.
This is your personal opinion? It seemed like Miltee (who is an expert at edgehook) liked the map. How do you know, that you are right with this? How is this a rational argument? People used to like "shit", so i don't see something bad about a style of playing edgehooks. I don't see why people would "hate" the map as much as you do
jao wrote:
With this logic you could release every map. Having you say this kinda shows me that you think not a lot people would play it

It was my personal opinion. As i said the map is playable. In my opinion this is not more annoying than other maps in this difficulty, so i assumed, that they will play it.
Yes, arguing based on assumptions is wrong, but this assumption came, after i reviewed the map, not in the beginning, so maybe it is linked to what i said before?
Please give this map a chance. We should support rather unique ideas, if they don't suck too hard.