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Re: Flux by Pulsar [Moderate]
Posted: Sat Sep 02, 2017 3:22 am
by Pulsar
Thank you, fixed
Re: Flux by Pulsar [Moderate]
Posted: Sat Sep 02, 2017 2:42 pm
by RayB.
rdy, moderate 4
Re: Flux by Pulsar [Moderate]
Posted: Sat Sep 02, 2017 3:53 pm
by hi_leute_gll
Everyone says it is too short and you just release it.
Re: Flux by Pulsar [Moderate]
Posted: Sun Sep 03, 2017 9:29 pm
by aaa
had to move this back to testing, it really isn't long enough; a good speedrun would finish the map in about ~2:30 which is too short for a non fast-paced map
the parts are good and the map is nice but it's gonna be disappointing when it's so short, so it would be great if you added some parts
not too important but the switches at the start don't need to be there, you can write "switch_open 1" in mapsettings and it will work the same way
also the rating looks wrong to me, i'd have rated this mod 5 - brutal 1 but maybe it's just me?
Re: Flux by Pulsar [Moderate]
Posted: Fri Oct 06, 2017 1:23 am
by Pulsar
Ok archive then.
Re: Flux by Pulsar [Moderate]
Posted: Sat Nov 25, 2017 2:45 am
by Pulsar
I made it like 2 times longer and changed minor things to make some parts a little easier. Now length shouldn't be a problem, so uhm yeah...
Did a legit run with Ravie and imo it plays great.
I feel like it's moderate 5* (for sure not brutal).
Re: Flux by Pulsar [Moderate]
Posted: Mon Nov 27, 2017 12:18 am
by Dareka
@Pulsar:
Hey !
Played the last version of the map, pretty good.
Between, that's a pity that some parts are impossible with dummy (or insane 42*) :
Would be nice if you could try to adjust the parts without destroying them to make it dummy-possible.
Since the map has been remade, that some parts are pretty faily until the end, i would easy say 1* brutal.
Re: Flux by Pulsar [Moderate]
Posted: Mon Nov 27, 2017 2:37 am
by Pulsar
Thanks for playing.
In the first part I believe you could speedfly through first freeze, then some ez hooking and then hmm maybe fly a little and swing with copy. I don't really wanna change this part just because of this (I would have to remake it completely to make it dummy friendly).
Second part is pretty ez, you can just simply aim at the other tee (left and a little up) and hold hook. This way dummy will hook you every time you unfreeze him.
I think the only parts that are brutal on this map are some drags (like 2 or 3 of them) and maybe this faily deep. Rest isn't really faily, you just need to be careful. It's mostly just jumping or hooking out of freeze. Even gores are made in a way so you can easily save other tees.
Also I finished this map with Ravie in few tries, LEGIT, it can't be brutal xD
Re: Flux by Pulsar [Moderate]
Posted: Mon Nov 27, 2017 3:19 am
by Dareka
Yep, that's what i did for first part but took me years. For 2nd part i guess that would be easy at the beginning but after haha ? One tee needs to jump and the other needs to move fast to hook him after he jumped.
Btw, rest of the map is pretty dummy friendly. So that's why i was a little disappointed that 2 parts ruin the dummy playing.
I'm an alone tee. I don't have friends except my (stupid) dummy. Plz adjust it 
Re: Flux by Pulsar [Moderate]
Posted: Mon Nov 27, 2017 4:02 am
by Pulsar
It's just not meant to be dummy friendly >.>
Changes:
- cp 18 (solo), now it's less confusing what to do after
- cp 23 removed unfreeze, so tee needs to be hammered
- part after cp 30 changed to hammerfly (cuz 2 jumping parts in a row was meh)
I guess this is final version
@edit (since no one downloaded the map yet) New logo
@edit2 Little changes to make some things less annoying