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Re: Binary by Pulsar [Insane]

Posted: Mon Aug 28, 2017 1:37 am
by Ravie
So it's declined because it doesnt fit the divine ones' playing style, or is the map too complicated? :lol:

Re: Binary by Pulsar [Insane]

Posted: Mon Aug 28, 2017 2:36 am
by aaa
considering all the feedback ive seen i think you should at the very least rework some stuff and try balancing it more overall, many people seem to dislike it as it is and even when there are new ideas and stuff it's often possible to keep the "spirit" of the introduced mechanic while making it a tad easier/less painful, aka giving a bigger margin of error (which is rly important gameplay-wise)
when it feels forced the gameplay suffers from it and isn't as smooth and even tho it might seem some people are hating for the wrong reasons, they still have some valid points

the green (the very first one) part's contrast (unhook/hook/bg) should definitely be improved, also the stoppers should be made clearer (like a bit more white? doesn't really hurt the graphics and makes it better for ppl on the map)

Re: Binary by Pulsar [Insane]

Posted: Mon Aug 28, 2017 8:45 am
by Ninjed
I like this map :)

Re: Binary by Pulsar [Insane]

Posted: Mon Aug 28, 2017 9:08 am
by Shishigami
Forris wrote: Mon Aug 28, 2017 1:00 am Just admit it, no one of the active players really likes this and it's the same with all the other top maps. Look at Disposition, Rogue world and the other shit you produce and declare as high quality stuff. If you want to see nice maps go ahead and play Sickcunts or SIlex maps.
Please try to stay objective when testing/rating maps.

Re: Binary by Pulsar [Insane]

Posted: Mon Aug 28, 2017 7:43 pm
by RayB.
jao wrote:The gameplay has some unbalanced parts
hi_leute_gll wrote: There are not only a few Brutal 4-5 parts...there are even Moderate parts in it, thus parts which are two servers lower in terms of difficulty.
<BµmM> wrote:The most are just annoying, extremly hard or moderate. 
Screenshots pls.

Re: Binary by Pulsar [Insane]

Posted: Wed Aug 30, 2017 2:34 pm
by Konsti
Its not faily, 2pforce is ok so, you have all time in the world.
When you figure out how to do a part it gets pretty easy, for me its ok as 1* insane

Re: Binary by Pulsar [Insane]

Posted: Thu Aug 31, 2017 2:25 pm
by Pulsar
aaa wrote: Mon Aug 28, 2017 2:36 am considering all the feedback ive seen i think you should at the very least rework some stuff and try balancing it more overall, many people seem to dislike it as it is and even when there are new ideas and stuff it's often possible to keep the "spirit" of the introduced mechanic while making it a tad easier/less painful, aka giving a bigger margin of error (which is rly important gameplay-wise)
when it feels forced the gameplay suffers from it and isn't as smooth and even tho it might seem some people are hating for the wrong reasons, they still have some valid points

the green (the very first one) part's contrast (unhook/hook/bg) should definitely be improved, also the stoppers should be made clearer (like a bit more white? doesn't really hurt the graphics and makes it better for ppl on the map)
I'm gonna play this map on my own, from start to finish and if something will really annoy me I'll slightly change it. I will not touch any of drag parts for sure tho. Design is still fine to me, but I will improve it.
Also there is nothing THAT unbalanced. Parts are getting harder and harder with each section. Also they require different skills, so if you're good at gores it's obvious you will beat gores easily. FOR SURE THERE ARE NO MODERATE PARTS.. >.> parts* not fillers.. But yeah, people who didn't play it can't really say that. Also if you played it you would probably notice that every new thing introduced to the map mostly starts pretty easy.

I'll post new version soon and then do whatever you want with it.

Re: Binary by Pulsar [Insane]

Posted: Thu Aug 31, 2017 3:17 pm
by jao
Why did you post the map here if the only person who can test and give suggestions that might be followed is yourself? Ridiculous... If he doesn't touch the gameplay, the map can go straight into archive again.
Thanks for wasting our time RayB. and Pulsar.

Re: Binary by Pulsar [Insane]

Posted: Thu Aug 31, 2017 4:21 pm
by Pulsar
Then move it to archive already, why waiting? Reason, map style doesn't fit personal preferences of the greatest jao.
And if someone wasted time here, it's not you for sure, lel.

Re: Binary by Pulsar [Insane]

Posted: Thu Aug 31, 2017 4:35 pm
by Rico
Hey,

I rly liked the first few parts. Gonna test it more later or tomorrow. Review coming tomorrow or the day after tomorrow.

Best regards Rico