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Re: Shush by Nyanto [Solo]

Posted: Thu Oct 12, 2017 9:49 am
by Swift
ΔWΞSƟΜΞ wrote: Thu Oct 12, 2017 8:05 am We have a lot to test atm. Give us time :)
Ye i know its hard to test all these maps. Expecially Brutal.
Just wanted to ask, what a silence here, declined this map or not, maybe there's no sense in waiting and i can forger it :)

Re: Shush by Nyanto [Solo]

Posted: Thu Oct 12, 2017 4:11 pm
by Swift
added a part
SpoilerShow
screenshot_2017-10-12_17-09-19.png
screenshot_2017-10-12_17-09-19.png (217.42 KiB) Viewed 2076 times

Re: Shush by Nyanto [Solo]

Posted: Thu Oct 12, 2017 6:26 pm
by fokkonaut
in the screenshot the generic is not randomized

Re: Shush by Nyanto [Solo]

Posted: Sun Oct 15, 2017 12:58 pm
by Swift
Design Update

Re: Shush by Nyanto [Solo]

Posted: Wed Oct 18, 2017 2:36 pm
by Swift
fixed potencial skip
SpoilerShow
screenshot_2017-10-18_15-32-50.png
screenshot_2017-10-18_15-32-50.png (317.86 KiB) Viewed 2001 times

Re: Shush by Nyanto [Solo]

Posted: Sat Oct 21, 2017 11:24 pm
by RayB.
Checked this map and it is boring to me. The parts are basic and annoying. E.g. cp6-7,12-15 are repetitive and not interesting. I liked cp11 it was kinda creative but it's not enough to make the map releasable.

Re: Shush by Nyanto [Solo]

Posted: Sun Oct 22, 2017 12:11 am
by Swift
I liked cp11
then i'll put it in the next map, if i'll map in the future.

Archive the map, I fully concur with RayB