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Re: Genericore 8
Posted: Thu Nov 09, 2017 9:45 pm
by meew'
Åmol wrote: Thu Nov 09, 2017 8:32 pm
@RayB. The average skill playes posses today isn't even close the the average skill of players back then, if you go back a few years and look at how Genericore 1 was at the time, it was hard af - only two players managed to finish the map due to it's difficulty (after 2 months of release) now though... lots of players understand more of how ddrace works and can apply it so they actually can finish the map.
gotta agree to that actully its weird cause you dont get the way on the first look? i think not
just look at insane servers, they were made because brutal mainly became too easy for the good players and the new hard maps that actually provided them a challenge did not fit into the difficulty system
i didnt test this map but i dont think "too hard" is a good reason to reject a map
teeworlds is actually try and error
Re: Genericore 8
Posted: Thu Nov 09, 2017 9:55 pm
by ChillerDragon
Sure the map is defnetly hard and faily.
But imo the map is much wow Adventure c;
much wow Action
much wow pain
much wow emotions
much wow epic and Fun!
Would love to see it released.
Re: Genericore 8
Posted: Thu Nov 09, 2017 10:06 pm
by StorмPʜöɴix
meew' wrote: Thu Nov 09, 2017 9:45 pm
i didnt test this map but i dont think "too hard" is a good reason to reject a map
teeworlds is actually try and error
Too hard never was a reason to decline, but also RayB never said it was too "hard" just unfair on some places which i can confirm.
fokknaut already pointed some out, probably gonna do a few screenshots the next days to go more into detail.
Allthough i still like the style of the map, but you cant deny that the style indeed changed.
Re: Genericore 8
Posted: Thu Nov 09, 2017 10:10 pm
by Åmol
RayB. wrote: Thu Nov 09, 2017 8:10 pm
Åmol wrote: Thu Nov 09, 2017 7:37 pm
If I'd had you guys testing any of my genericores back in the time, I'd have none released.
Nonsense, you really changed the style of the maps after gen4-5. This map isn't enjoyable for many player like the early ones just because they
really became unfair and tight. Please try to care about criticism and start with the lack of space fokkonaut is pointing out.
lots of yours less-tight & player friendly "solutions" makes the parts cheatable/not work as intended, as an example, take the edge you recently wanted me to put at the swing part (early in the map)
Re: Genericore 8
Posted: Thu Nov 09, 2017 10:12 pm
by Åmol
My style of mapping evolves as my knowledge of the game evolves.
I'm not quite the same mapper as I used to be.
E:
RayB. wrote: Thu Nov 09, 2017 9:01 pm
I said the map is tight and unfair.
What's unfair?
- me, the mapper & a few testers already knowing how parts works while others do not?
- Tightness can be very frustrating, so prioritize.
EE:
RayB. wrote: Thu Nov 09, 2017 8:10 pm
Please try to care about criticism and start with the lack of space fokkonaut is pointing out.
- I do care about criticism though I do not bend the knee to it.
- fokkonaut isn't pointing out the lack of space, he's pointing out the "bad" parts in his opinion, one of the parts even you lay the foundation for, RayB.
Though, now when I take a look at it, after playing it as a 3pl team, the first picture can/should be made for more players. Which I do intend to do - nobody specifically pointed that out until I played it with Chillerdragon & fokkonaut as a 3-player team. That is really the only part that needs to be edited imo.
EEE:
@fokkonaut did you post my message quoting Freezestyler (yes, that's who I'm talking about, partially Starkiller too) because you want me to get into trouble since I kicked you from my server for insulting me like 20 times for no reason? Even I don't tolerate unlimited hate. And not to mention you interrupting me and Chillerdragon testing.
Re: Genericore 8
Posted: Fri Nov 10, 2017 1:30 pm
by Konsti
Starkiller just dont want to release it because he dont want to invest time in the map. And Freezestyler would say everything when Starkiller force him to do that
Re: Genericore 8
Posted: Fri Nov 10, 2017 4:32 pm
by Freezestyler
I told you in-game about the parts that are too unfair or random, your answer : " No, it is not"...
You are not even close to tolerate critism.
There is no point in discussing this out with you, if you do not consider changing the map.
Most of the people seem to dislike the map how it is now, there should not be any reasons for release.
Re: Genericore 8
Posted: Fri Nov 10, 2017 10:21 pm
by Åmol
You don't even explain what's so "random" about it, just pointing fingers at any part saying it's random doesn't help me at all.
To use "unfair" in this context doesn't make any sense, nobody is having any kind of advantage over any other player.
Re: Genericore 8
Posted: Fri Nov 10, 2017 10:38 pm
by RayB.
It's unfair that you play very hard parts and have mostly only one try because rescuing isn't possible or only hardly.
Re: Genericore 8
Posted: Fri Nov 10, 2017 10:51 pm
by Åmol
Which applies to every player - that doesn't make it unfair it only makes it faily
I am still tweaking the parts to make the best out of 'em but it's not helping when somebody just says it's random and doesn't even explain what's so random about the part.