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Re: Push it 2 by Welf [Solo]
Posted: Wed Apr 25, 2018 7:05 pm
by meew'
hi_leute_gll wrote: ↑Wed Apr 25, 2018 4:34 pm
The structure is poorly, the design is bad. If a noname would've posted this map then they would tell him to take a look at the mapper rules, other maps and do a new map.
+11
and the shotgun mechannic was no fun in map one and yet still is cancer
Re: Push it 2 by Welf [Solo]
Posted: Wed Apr 25, 2018 8:28 pm
by Swift
Haters gonna hate
Re: Push it 2 by Welf [Solo]
Posted: Wed Apr 25, 2018 8:36 pm
by Jimmy Jazz The 1st
What some call try harding others call training. A lot of people enjoy that kind of challenge and that mapping style.
Hard to say much when there's like 500 active players and way less who enjoy solo.
Re: Push it 2 by Welf [Solo]
Posted: Thu Apr 26, 2018 12:13 am
by gdin
hi_leute_gll wrote: ↑Wed Apr 25, 2018 4:34 pm
The structure is poorly
What does this even mean? This is a sort of map that's just one part after another, there isn't really a structure to adhere to. Imo the parts get more difficult as you get closer to the end, so if that's what you're referring to I think it's fine.
What's bad about it? It looks fine to me - crisp, and pleasing to look at.
hi_leute_gll wrote: ↑Tue Apr 24, 2018 10:49 pm
100% dumb tryharding
This is also known as 'getting good'
![Razz :P](./images/smilies/icon_razz.gif)
. My first finish took 50 minutes, and my second took 7. These are all parts that can be learned, and can be done first try with a bit of practice. Probably a 3 minute map in a good run.
I'd say 3 star, nice job Welf looks good for release)
Re: Push it 2 by Welf [Solo]
Posted: Tue May 22, 2018 9:54 am
by brokecdx
Nicely done, good to learn reversed shotgun physics, pretty design and good built parts for average to above average players. Would like to see it live.
Re: Push it 2 by Welf [Solo]
Posted: Sat May 26, 2018 11:38 pm
by Welf
Still waiting for a test.
Re: Push it 2 by Welf [Solo]
Posted: Sun May 27, 2018 12:11 am
by ΔWΞSƟΜΞ
Heyho Welf :3
Gameplay:
Looks pretty cool, I had fun while playing it.
Design:
Looks fine for me, just, ... I dont like the color of the hookables but thats just my opinion.
Map is in my eyes definitly releasable.
Also I didn't found any bugs or cheats!
Ready for release as 3* solo ![Wink ;)](./images/smilies/icon_e_wink.gif)
Re: Push it 2 by Welf [Solo]
Posted: Sun May 27, 2018 12:20 am
by Welf
Thank you for your test. Well and thanks to the others, who gave me positive Feedback, i really appreciate that.
Re: Push it 2 by Welf [Solo]
Posted: Wed May 30, 2018 2:52 pm
by Welf
Unless you explain me, why i need to change these parts for a release, i don't want to change anything. I don't really understand why you suggest these small changes. I am totally fine with a map, that is just a little little bit clunky, there is still enough "flow" from my perspective.
3: I thought about that skip, but i didn't manage to do it, i am fine with that. I could add these weapon block tiles, but i think the cheat is somewhat interesting.
edit: thanks for the test
![Smile :)](./images/smilies/icon_e_smile.gif)