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Re: Push it 2 by Welf [Solo]

Posted: Wed Apr 25, 2018 7:05 pm
by meew'
hi_leute_gll wrote: Wed Apr 25, 2018 4:34 pm The structure is poorly, the design is bad. If a noname would've posted this map then they would tell him to take a look at the mapper rules, other maps and do a new map.

+11
and the shotgun mechannic was no fun in map one and yet still is cancer

Re: Push it 2 by Welf [Solo]

Posted: Wed Apr 25, 2018 8:28 pm
by Swift
Haters gonna hate

Re: Push it 2 by Welf [Solo]

Posted: Wed Apr 25, 2018 8:36 pm
by Jimmy Jazz The 1st
What some call try harding others call training. A lot of people enjoy that kind of challenge and that mapping style.

Hard to say much when there's like 500 active players and way less who enjoy solo.

Re: Push it 2 by Welf [Solo]

Posted: Thu Apr 26, 2018 12:13 am
by gdin
hi_leute_gll wrote: Wed Apr 25, 2018 4:34 pm The structure is poorly
What does this even mean? This is a sort of map that's just one part after another, there isn't really a structure to adhere to. Imo the parts get more difficult as you get closer to the end, so if that's what you're referring to I think it's fine.
hi_leute_gll wrote: Wed Apr 25, 2018 4:34 pm design is bad
What's bad about it? It looks fine to me - crisp, and pleasing to look at.
hi_leute_gll wrote: Tue Apr 24, 2018 10:49 pm 100% dumb tryharding
This is also known as 'getting good' :P . My first finish took 50 minutes, and my second took 7. These are all parts that can be learned, and can be done first try with a bit of practice. Probably a 3 minute map in a good run.

I'd say 3 star, nice job Welf looks good for release)

Re: Push it 2 by Welf [Solo]

Posted: Tue May 22, 2018 9:54 am
by brokecdx
Nicely done, good to learn reversed shotgun physics, pretty design and good built parts for average to above average players. Would like to see it live.

Re: Push it 2 by Welf [Solo]

Posted: Sat May 26, 2018 11:38 pm
by Welf
Still waiting for a test.

Re: Push it 2 by Welf [Solo]

Posted: Sun May 27, 2018 12:11 am
by ΔWΞSƟΜΞ
Heyho Welf :3

Gameplay:
Looks pretty cool, I had fun while playing it.

Design:
Looks fine for me, just, ... I dont like the color of the hookables but thats just my opinion. :)



Map is in my eyes definitly releasable.
Also I didn't found any bugs or cheats!

Ready for release as 3* solo ;)

Re: Push it 2 by Welf [Solo]

Posted: Sun May 27, 2018 12:20 am
by Welf
Thank you for your test. Well and thanks to the others, who gave me positive Feedback, i really appreciate that.

Re: Push it 2 by Welf [Solo]

Posted: Tue May 29, 2018 6:21 pm
by jao
TestShow
1: I would turn the marked teles into unhook to make the last shot a little less hard
1: I would turn the marked teles into unhook to make the last shot a little less hard
screenshot_2018-05-29_17-46-56.png (259.06 KiB) Viewed 87477 times
2: You should change this. It's annoying to run into left tele after being ported to the TO-tele and it's somewhat tight there in general so it doesn't 'flow' well.
2: You should change this. It's annoying to run into left tele after being ported to the TO-tele and it's somewhat tight there in general so it doesn't 'flow' well.
screenshot_2018-05-29_17-47-04.png (300.42 KiB) Viewed 87477 times
3: I would change the start as it kinda feels weird. There is a small skip (red arrows), but it could be nice as an alternative way so your decision if you want to keep it or not.
3: I would change the start as it kinda feels weird. There is a small skip (red arrows), but it could be nice as an alternative way so your decision if you want to keep it or not.
screenshot_2018-05-29_17-47-11.png (298.46 KiB) Viewed 87477 times
4: Snail's suggestions to make the parts a bit easier. However, I would completely change tele-5 part. It doesn't really fit to the rest imo.
4: Snail's suggestions to make the parts a bit easier. However, I would completely change tele-5 part. It doesn't really fit to the rest imo.
pushit2.png (168.82 KiB) Viewed 87477 times

Re: Push it 2 by Welf [Solo]

Posted: Wed May 30, 2018 2:52 pm
by Welf
Unless you explain me, why i need to change these parts for a release, i don't want to change anything. I don't really understand why you suggest these small changes. I am totally fine with a map, that is just a little little bit clunky, there is still enough "flow" from my perspective.

3: I thought about that skip, but i didn't manage to do it, i am fine with that. I could add these weapon block tiles, but i think the cheat is somewhat interesting.

edit: thanks for the test :)