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Re: [RELEASE ON SUNDAY] Dawn To Dusk

Posted: Sun Feb 01, 2015 1:07 pm
by deen
So, server, stars?

Re: [RELEASE ON SUNDAY] Dawn To Dusk

Posted: Sun Feb 01, 2015 1:50 pm
by Alvin Risk
Mod 4-5*

Re: [RELEASE ON SUNDAY] Dawn To Dusk

Posted: Mon Feb 02, 2015 1:06 am
by mikey12
Its ok deen :D

Re: [RELEASE ON SUNDAY] Dawn To Dusk

Posted: Mon Feb 02, 2015 3:29 pm
by deen
Why are all maps mod4? The last 3 maps I released were mod4. Map something with another difficulty!

Re: [RELEASE ON SUNDAY] Dawn To Dusk

Posted: Mon Feb 02, 2015 3:49 pm
by hi_leute_gll
For many mappers Mod 4 is easiest difficulty to map. :D

Re: [RELEASE ON SUNDAY] Dawn To Dusk

Posted: Mon Feb 02, 2015 10:34 pm
by Lady Saavik
Why the f is background HD? And you are so blind to see the clouds are so weird?
hi_leute_gll wrote:Use Aspect Ratio on clouds and make them HD.
Why maps can't be just free of the most common mistakes? Only that...
Do I require too much?
Like too big layers, images right embedded, everything ok with the background, entities. It's just one click if you have bind for it. If mappers just make one fast run with entities overlay 50 you can avoid maaaaaaaaaaaany entities bugs.
No wonder that testers are lazy when they have to spend few days with those maps ^^ We should get only 'ready to release' maps. Mappers can't even fix maps without making new bugs. That's annoying.

I know maybe mapper did the map so it's enough work for him. But he knows this map but testers have to care about 20 maps at once. I would be ashamed to post a map with 3984690 stupid bugs ._.
Sometimes I'm rly tired of writing the same again and again. It's even worse if I have to repeat things to the same mapper. How you can not remember what you fixed last time? :o

Re: [RELEASE ON SUNDAY] Dawn To Dusk

Posted: Wed Feb 04, 2015 8:36 pm
by Lady Saavik
ok upload it and make new screenshot