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Re: PortalDown
Posted: Tue Aug 25, 2015 12:20 pm
by Ñı©Ø
BannZay wrote:Ñı©Ø wrote:
( i re-sized it for let it go better on teeworlds )
You just make it much worse, try to use original picture, cuse bg looks stretched.
Or u have to make resize it to original resolution in tw
I am not as skilled as Lady Saavik in graphic... i just did aspect radio xD
Re: PortalDown
Posted: Tue Aug 25, 2015 1:38 pm
by Lady Saavik
so what the fuck with 2 people saying it's ready for release?
Re: PortalDown
Posted: Tue Aug 25, 2015 2:50 pm
by Lady Saavik
wait wait wait
this map seems to be bad and has 8735903 (CRITICAL) bugs making this map not finishable (again, wtf with 'ready for release'?), BannZay reported many of them (didn't look for more)
this is pretty annoying, because I can't see freeze/unfreeze/marks, parts are TIGHT(just 1 tile high, TP over me, so I can't jump) - it's not playable with 3+ tees, teleporters are placed weird...
I didn't see whole map yet, but this doesn't look good so far.... not sure if it's worth fixing and releasing, sorry
edit: and there are just 2 types of parts repeating.... and you should add unfreezes on TO teles
Re: PortalDown
Posted: Tue Aug 25, 2015 3:16 pm
by Deeper
BannZay wrote:maggi323 wrote:Map is ready for release from me too

BamBam wrote:Ready for release.
Dear trial testers, try to do parts before posting this!
This map is full of ctitical bugs, some parts even impossible to done.
To 44 should have portal back!
Suggestion remove tele 62, boring solo part, while ur mate have to just wait you in freeze
Graphics wasnt really good tested, cuse gameplay is bugged :
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aaa stop. you test not last version
...
9 screen rly bug... thhank
So the map is ready
Re: PortalDown
Posted: Tue Aug 25, 2015 3:22 pm
by Deeper
Lady Saavik wrote:wait wait wait
this map seems to be bad and has 8735903 (CRITICAL) bugs making this map not finishable (again, wtf with 'ready for release'?), BannZay reported many of them (didn't look for more)
this is pretty annoying, because I can't see freeze/unfreeze/marks, parts are TIGHT(just 1 tile high, TP over me, so I can't jump) - it's not playable with 3+ tees, teleporters are placed weird...
I didn't see whole map yet, but this doesn't look good so far.... not sure if it's worth fixing and releasing, sorry
edit: and there are just 2 types of parts repeating.... and you should add unfreezes on TO teles
Then why to do a lot of work to fixed map?
Re: PortalDown
Posted: Tue Aug 25, 2015 4:36 pm
by BannZay
Deeper wrote:
aaa stop. you test not last version
...
I`m test the last post attached map.
Re: PortalDown
Posted: Tue Aug 25, 2015 5:14 pm
by Soreu
Deeper wrote:Then why to do a lot of work to fixed map?
Because as you already might notice, most testers do their work in backward order - first they tell mappers to fix 50+ bugs, and they try to check gameplay (if they do it at all) which ends up in shit situations, when after wasting over week map goes to archive because it's too bad to be released.
Just info: I neither know your map, nor its case.
Re: PortalDown
Posted: Tue Aug 25, 2015 6:06 pm
by Ñı©Ø
I never though this map could be released... from his first version we all tell mapper he had good ideas but the map is too bugged... i didn't see this post from before! I don't know why someone just said it's ready for release because it's impossible!
Re: PortalDown
Posted: Thu Aug 27, 2015 4:39 am
by Welf
i had a look at this map with aaa
i am sorry, we both think that it shouldn't be released, some parts are annoying or weird
many parts are also too tight
in my opinion the teleporter parts are not that cool as you think (in the past there were similar maps wich were somehow better)
Re: PortalDown
Posted: Thu Aug 27, 2015 5:07 am
by Deeper
Welf wrote:i had a look at this map with aaa
i am sorry, we both think that it shouldn't be released, some parts are annoying or weird
many parts are also too tight
in my opinion the teleporter parts are not that cool as you think (in the past there were similar maps wich were somehow better)
ehh. okay add in achive
