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Re: Noob map [4Nubs]
Posted: Sat Jun 13, 2015 8:15 pm
by BamBam
Here iz the final edit:

Re: Noob map [4Nubs]
Posted: Sun Jun 14, 2015 9:06 am
by Ñı©Ø
Ready for release 1*novice
Re: Noob map [4Nubs]
Posted: Sun Jun 14, 2015 11:17 am
by deen
I have to say, you're doing a great job with testing, NICO. I'll add this map to the planned releases.
Re: Noob map [4Nubs]
Posted: Sun Jun 14, 2015 11:52 am
by Lady Saavik
Nico you didn't see the last version and you write it's ready. From what I saw it wasn't even downloaded. That's not good.
There is big visible bug right after start for example.
And I see mapper didn't fix everything testers mentioned.
Re: Noob map [4Nubs]
Posted: Sun Jun 14, 2015 12:38 pm
by Ñı©Ø
Okay... mappers don't always fix bugs.... get it -_-
Re: Noob map [4Nubs]
Posted: Sun Jun 14, 2015 11:36 pm
by BamBam
I think it's fine and ready for release. The things that Lady Saavik says are pretty useless except for the tele near start.
Re: Noob map [4Nubs]
Posted: Sun Jun 14, 2015 11:38 pm
by Welf
fix the spam bugs too, else it is annoying
we want to reduce many not needed annoying stuff in maps
the freeze behind wall is not that important but should be fixed too imo
before we release this, you should fix the bug, where you can skip the whole map
Re: Noob map [4Nubs]
Posted: Sun Jun 14, 2015 11:51 pm
by Lady Saavik
it's just 10sek for you to fix each small thing
if it was only one freeze behind wall, I would say nothing, but since you have a bit more to fix...
if you want, I can do it for you
edit: Welf wher eis the skip because I'm blind? If you escape, you can fall only somewhere into CFROM, but you have whole time CP1
Re: Noob map [4Nubs]
Posted: Mon Jun 15, 2015 12:36 am
by Welf
it was possible to go to the finish from there, i thought he didnt fix that, since he didnt care for other screenshots, so nvm ^^
Re: Noob map [4Nubs]
Posted: Mon Jun 15, 2015 7:22 am
by Ñı©Ø
Okay... anyway these are useless things ( without the last one ) but i must test the maps when they're going to be released... I just do the first test to 100 maps and then i think mappers can fix bugs...
Anyway:
1screen: Yey, nice idea and i'm sure Bambam will make it, but it's not a bug
2screen: In some maps, peoples don't put unfreeze right near freeze because it can be a "shortcut" for the pros... only who jumps higher haven't to wait 3 secs...
3screen: same of 1
4screen: in some maps there are a lot of useless freeze in walls... nobody can see it only who have overlay 50%...
5screen: Yey, that's the true bug and i'm so sry i didn't test it -_-