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Re: [brutal] Jaw'Eld - A map o.O
Posted: Fri Aug 21, 2015 12:49 pm
by BannZay
Re: [brutal] Jaw'Eld - A map o.O
Posted: Fri Aug 21, 2015 12:56 pm
by Ñı©Ø
Last screen... he used them with switch layer... because he has not space....
In the same block he had:
Game freeze
Front hooktrought
Switch plasma stoppers
That's why he used switch for make them... but without active/deactive they are like game tiles...
Re: [brutal] Jaw'Eld - A map o.O
Posted: Fri Aug 21, 2015 1:02 pm
by BannZay
why just not force plasma stoppers 1 tile down? Anyway its not reported as bug. Just looked bad
Edit : or just use non wallthrough lasers. So mapper if u wanna to clearly understand map u should a bit improve that. Its not so bad, but when u see the "switch on" near ??switched freeze?? its confusing. I`m get what is it only in editor.
Re: [brutal] Jaw'Eld - A map o.O
Posted: Fri Aug 21, 2015 7:32 pm
by east
Released.
Re: [brutal] Jaw'Eld - A map o.O
Posted: Fri Aug 21, 2015 7:36 pm
by BannZay
Okay, i dont care about maps planned to release anymore... same situation many times...