Re: JungleRabies by [Nub]Wiesel
Posted: Sat Mar 19, 2016 7:27 pm
And so marked as rejected, at least until mapper will magically appear with rework.
DDraceNetwork Forum
https://forum.ddnet.org:443/
See your post:Fňokurka oo7 wrote:It was one FOR and one AGAINST. Now after RayB's post it's 1v2. (But I doubt he played the map)
And it ended in archive immediately...
Is it fair?
Sorry, I will fight for Wiesel.
If mapper comes active again this will be moved back to map testing.Fňokurka oo7 wrote:Bad is, that mapper is probably not going to rework it, and I'm not going to do that either - I am not mapper and it would be weird to have JungleRabies by Wiesel with reworked parts of Fňokurwa. He also wanted to make parts like this and I wouldn't dare to "ruin" them.milk wrote: I like most of dummy maps but not this one. There are 2 main problems in my opinion:
1. Too many almost identical boring parts at the beginning. And not only at the beginning.
2. That solo part doesn't fit for dummy map.
However the map is not that bad, but I think it needs to be reworked.
After all, it's one of his first maps and even though it's quite enjoyable and slightly different from other dummy maps I agree that drag parts might become repetetive, but it was the intention, somehow.
Idea behind initial parts is, that you drag your dummy through harder and harder parts and you are basically becoming better. After that, there are some various parts with different way of passing - which is good.
Solo part close to end might not be fitting best, but it's also only solo part in the whole map.
:c
Fňokurka oo7 wrote: Bad is, that mapper is probably not going to rework it, and I'm not going to do that either.
OkFňokurka oo7 wrote: Now after RayB's post it's 1v2. (But I doubt he played the map)
Nobody is going to change anything - as I said before, I'm not going to rework this map, but that doesn't mean, that I'm not fixing parts and bugs.Soreu wrote:Nobody going to change anything - that is a reason.