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Re: Goo! (!NOVICE! map by TyxpekCZ)

Posted: Sat Aug 15, 2015 8:24 pm
by Fňokurka oo7
He's not here anyway.

Re: Goo! (!NOVICE! map by TyxpekCZ)

Posted: Sat Aug 15, 2015 8:42 pm
by BannZay
final solo still contain not 1 tele, mapper hello :?

Re: Goo! (!NOVICE! map by TyxpekCZ)

Posted: Sat Aug 15, 2015 9:16 pm
by east
Updated.

Re: Goo! (!NOVICE! map by TyxpekCZ)

Posted: Sat Aug 15, 2015 9:33 pm
by hi_leute_gll
BannZay wrote:final solo still contain not 1 tele, mapper hello :?
Don't get what you mean, the version i played had alle tele in every solo part.

Re: Goo! (!NOVICE! map by TyxpekCZ)

Posted: Sat Aug 15, 2015 9:40 pm
by BannZay
hi_leute_gll wrote:
BannZay wrote:final solo still contain not 1 tele, mapper hello :?
Don't get what you mean, the version i played had alle tele in every solo part.
I`m asked for dummy friendly soloparts. Mean if here not 1 teleto u need care about this using dummy copy moves

Re: Goo! (!NOVICE! map by TyxpekCZ)

Posted: Sat Aug 15, 2015 9:54 pm
by hi_leute_gll
I don't think that a mapper have to care about that, it isn't the sense of that game that all people play with their dummys.

Re: Goo! (!NOVICE! map by TyxpekCZ)

Posted: Sat Aug 15, 2015 10:05 pm
by Fňokurka oo7
Trust me...he doesn't care about this. :D

Re: Goo! (!NOVICE! map by TyxpekCZ)

Posted: Sat Aug 15, 2015 10:05 pm
by Welf
Naah experience says, that only 1 tele in solopart is better than more. In a hard solopart it can be really annoying, if you have to do it twice. I already saw that this was really annoying at some parts, 1 to tele in solo part is better.

ofc mappers decision

Re: Goo! (!NOVICE! map by TyxpekCZ)

Posted: Sat Aug 15, 2015 10:09 pm
by Fňokurka oo7
I still don't know what are you guys talking about...CP?

Re: Goo! (!NOVICE! map by TyxpekCZ)

Posted: Sat Aug 15, 2015 10:17 pm
by BannZay
Dummy copy moves broking by random teleporting to TELETO and you should get same position for both tees on your control. Also I see no reason to put more then 1 teles in solo.