Page 4 of 6
Re: Seagulls
Posted: Sat Sep 05, 2015 11:32 pm
by Welf
tested the map with avo,
i think novice 5
Re: Seagulls
Posted: Fri Sep 11, 2015 12:16 pm
by fikmesån
Fixed bug & moved undeep.
Re: Seagulls
Posted: Sat Sep 12, 2015 7:43 pm
by Deeper
i too think novice 5. some parts unbalanced
Re: Seagulls
Posted: Sat Sep 12, 2015 8:18 pm
by Welf
probably you wanted to say novice and not mod ^^
Re: Seagulls
Posted: Sat Sep 12, 2015 8:53 pm
by Deeper
Welf wrote:probably you wanted to say novice and not mod ^^
ohh sorry

yes
Re: Seagulls
Posted: Mon Sep 14, 2015 4:23 pm
by Welf
will be added on planned releases, 5 stars novice
Re: Seagulls
Posted: Tue Sep 15, 2015 9:01 pm
by east
Released.
Re: Seagulls
Posted: Tue Sep 15, 2015 9:56 pm
by hi_leute_gll
90% of this map are a compilation of all overused parts ever exisited in DDrace. (Some are even 5 years old.)
Besides that it is also bad mapped:

- screenshot_2015-09-15_21-33-40.png (391.02 KiB) Viewed 2917 times

- screenshot_2015-09-15_21-37-44.png (371.73 KiB) Viewed 2917 times
At both to-tele (10, 17) you can easily fall back a part, also many unfreezes are missing.
And it isn't even playable for Novice players:

- screenshot_2015-09-15_21-34-02.png (231.01 KiB) Viewed 2917 times
Such a part is pure luck for someone who isn't using enities and have some extended experience about how speeders are working. (This part is Mod 2+.)
This map should never have been released, as several Testers already wrote weeks ago. People will just use it to argue about releasing their own bad maps, while this here gives DDNet no positive effect at all.
Re: Seagulls
Posted: Tue Sep 15, 2015 10:06 pm
by BannZay
hi_leute_gll wrote: People will just use it to argue about releasing their own bad maps
Oh I just want post same, but you was first.
@hi_leutte_gll, fully agree.
I`m wondering whats going on ddnet last time... Such a mistakes are critical, how many times hallowen night was called as the worst map released. Cogratulation, new candidate!
Mb east didnt saw this, I want to release that, please(new idea, and "novice maps shouldnt be creative", so why not, I can make AWESOME design for this sh*t? :
Re: Seagulls
Posted: Tue Sep 15, 2015 10:17 pm
by Zaiross