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Re: [Moderate] Broken hammer

Posted: Wed Sep 02, 2015 10:28 am
by Ñı©Ø
BannZay wrote:@Nico, have no idea how to fix this. Yea its kind a problem. Have not much time now, I fix it later
I think you must do arrows like: ↓1 normal →1 dummy and then 2↓ dummy →2 normal... something like this.

Re: [Moderate] Broken hammer

Posted: Wed Sep 02, 2015 1:32 pm
by BannZay
Ñı©Ø wrote:I saw the demo... i just didn't get that you must take speed from dummy for do no jump part...
Anyway there are 2 things:
1. The spam hammer on and hammer off is really annoying
2. When you do the map first you deepfreeze your dummy, then you save your dummy that have grenade and you deepfreeze the real tee. So, at the end, the dummy will win and the real will die... Maybe people won't know it and will lose so much points! Can't you write something about it?
Anyway i love this map mod2*
Thx for test <3
fixed, fixed. (now u can sacrifice any of tee`s)
Broken space.map
(349.65 KiB) Downloaded 94 times
and ofc demo(gameplay of first part was a bit changed) :
BS_first_part.demo
(373.54 KiB) Downloaded 101 times

Re: [Moderate] Broken hammer

Posted: Wed Sep 02, 2015 2:29 pm
by hi_leute_gll
You could tune the whole map with "hammer_strength 0" and make a tune at the start with "hammer_strength 1".
So you won't need any kind of chat messages and the hammer would still hit, wich would give more a feeling of a broken hammer.

Re: [Moderate] Broken hammer

Posted: Wed Sep 02, 2015 8:31 pm
by BannZay
@hi_leutte_gll thx, nice idea!
tune hammer_strength 0.4, sv_team 2, sv_max_team_size 2 added in to map, config not needed anymore. - all changes
Broken hammer.map
(349.7 KiB) Downloaded 103 times

Re: [Moderate] Broken hammer

Posted: Wed Sep 02, 2015 11:24 pm
by Schulzer
you should write 'it's a dummy map' at the beginning
or something like that

Re: [Moderate] Broken hammer

Posted: Thu Sep 03, 2015 6:00 pm
by BannZay
idea with hammer_strength was cuted, cuse impossible to tune unfreeze hammer. And this possibility(hiting ur dummy while he has gun) is dont likely for me becouse:
-open new ways.
-open many wrong ways for players, and they should to check this ways too...
Schulzer, sure, fixed.

Re: [Moderate] Broken hammer

Posted: Sat Sep 05, 2015 12:43 am
by BannZay
Thx to RavenXXX for full test gameplay, few graphics fixes, added switchdoor1
Broken hammer.map
(370.51 KiB) Downloaded 103 times

Re: [Moderate] Broken hammer

Posted: Mon Sep 21, 2015 2:00 am
by BannZay
Thx test by Welf!
Should be ready now
Broken hammer.map
(412.27 KiB) Downloaded 100 times

Re: [Moderate] Broken hammer

Posted: Mon Sep 21, 2015 5:43 pm
by Welf
it is close to be released (only found a small design bug, that should be fixed, i showed it to the mapper)

Re: [Moderate] Broken hammer

Posted: Mon Sep 21, 2015 5:45 pm
by BannZay
here is