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Re: Exit
Posted: Wed Sep 16, 2015 5:41 pm
by imp
Omg, now I get why is was brighter. I remapped all that freeze tiles and entities, but didn't think about freeze entitiy
- Exit.map
- ###5.0###
- (573.05 KiB) Downloaded 160 times
Re: Exit
Posted: Wed Sep 16, 2015 5:47 pm
by Aoe
really nice map & fun idea with many ways, which server is it going on?
Re: Exit
Posted: Wed Sep 16, 2015 6:27 pm
by imp
As far as I know it's going to be on moderate server
Re: Exit
Posted: Wed Sep 16, 2015 6:43 pm
by Lady Saavik
yep
Re: Exit
Posted: Wed Sep 16, 2015 6:54 pm
by Ñı©Ø
Re: Exit
Posted: Wed Sep 16, 2015 6:59 pm
by hi_leute_gll
Knight and i played it some time ago and we think that even the Novice way is on lower Moderate, so we also thought about Moderate 2*.
Re: Exit
Posted: Wed Sep 16, 2015 7:28 pm
by Ñı©Ø
hi_leute_gll wrote:Knight and i played it some time ago and we think that even the Novice way is on lower Moderate, so we also thought about Moderate 2*.
yeah... last time i played it i said it too, but i think it's 1,5* mod... maybe 1 maybe 2...
Re: Exit
Posted: Tue Sep 22, 2015 10:37 pm
by imp
Minor fixes
- Exit.map
- ###6.0###
- (573.04 KiB) Downloaded 191 times
Re: Exit (Moderate)
Posted: Mon Oct 19, 2015 6:33 pm
by Ryozuki
Good map, im not tester but i played it a bit with fikmesan, i didn't found bugs and i thing gameplay is nice
Re: Exit (Moderate)
Posted: Thu Oct 22, 2015 4:28 pm
by Fňokurka oo7