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Re: Child's Play 1

Posted: Thu Oct 08, 2015 4:19 pm
by Welf
You got me wrong. The map difficulty right now is brutal, but it looks like a moderate map.
If you want to make a real Brutal map, make parts which are challenging for Brutal players and not ridiculous long parts, with annoying punish.
As i said, i suggest you to rework the map (add more checkpoints).

Re: Child's Play 1

Posted: Thu Oct 08, 2015 4:37 pm
by ChuCky
this is what it is
it's all i could do
if you think its not good enough you can archive it
thanks

Re: Child's Play 1

Posted: Wed Oct 14, 2015 3:05 pm
by ChuCky
so is this going to get archived?

Re: Child's Play 1

Posted: Thu Oct 15, 2015 3:30 am
by milk
I think it should be released.

Re: Child's Play 1

Posted: Fri Oct 16, 2015 7:19 pm
by hi_leute_gll
screenshot_2015-10-16_19-05-45.png
screenshot_2015-10-16_19-05-45.png (347.57 KiB) Viewed 3641 times
What is this for?

Re: Child's Play 1

Posted: Fri Oct 16, 2015 7:29 pm
by Fňokurka oo7
It's to avoid blocking by other players (who finished). If I remember.

Re: Child's Play 1

Posted: Sat Oct 17, 2015 5:24 am
by milk
I don't get it too. Why don't just use unhookable tiles instead?

About long parts. Yes there are some long drag parts. I don't think they are annoying but maybe we need more opinions.

Other suggestion:
SpoilerShow
Add CP11 so player can go back if his partner failed:
sg.png
sg.png (122.39 KiB) Viewed 3615 times

Re: Child's Play 1

Posted: Sat Oct 17, 2015 11:00 am
by babak2010
chucky wasn't home ( he is at university right now), so I edited map.
milk wrote:I don't get it too. Why don't just use unhookable tiles instead?
ok , I removed tele hook&weapon and added unhookable.
milk wrote:About long parts. Yes there are some long drag parts. I don't think they are annoying but maybe we need more opinions.
I don't think they are to much long , and annoying . I saw many maps with long hard drag parts like aim series and I think you cant say they are unbalanced becaz they are long caz this parts are easy , maybe one of them a little hard but after 2try you can do it , Im talking about brutal and moder players not others.
milk wrote:Other suggestion:
Add CP11 so player can go back if his partner failed:
read the page1--->post8(Fňokurka oo7)--->screen20
the cp11 was there but ppl get confused , so chucky removed it and said me he want make it faily but I think its annoying to saw cp here and I think its not faily if you don't move on Cp12, anyway added. (imo I don't like cp here)
Child'sPlay1.map

Re: Child's Play 1

Posted: Tue Oct 20, 2015 12:33 am
by Novo
milk wrote:
sg.png
[/spoiler]
I dont know the map but this part looks obvousily similar to desert wolf's part.

I know this isnt that important at this part but testers often miss to check stolen parts .

Edit: idk how to quote milk's pic

Re: Child's Play 1 (Brutal)

Posted: Tue Oct 20, 2015 2:48 am
by BamBam
I don't like design, but gameplay is pretty cool, hard too. I don't think the drag parts are bad even if they are a bit too long, because they are cool...