Page 4 of 7
Re: Baby Aim 2.0
Posted: Sat Sep 12, 2015 11:28 am
by imp
Edge hook map is 2-3* moderate? Can't agree
Re: Baby Aim 2.0
Posted: Sat Sep 12, 2015 10:13 pm
by hi_leute_gll
Tell us when you are rdy, Archive until then.
Re: Baby Aim 2.0
Posted: Sat Sep 12, 2015 10:30 pm
by Aoe
why put it to archive? stop trolling me leute.
Re: Baby Aim 2.0
Posted: Sat Sep 12, 2015 10:40 pm
by Soreu
Simply beacuse of this:
Aoe wrote:i will try to do a big make over on this map
It's moved to archive until you will send new version, so testers won't check the map & waste time as you're planning to rework it anyway.
Re: Baby Aim 2.0
Posted: Sat Sep 12, 2015 11:11 pm
by Aoe
Re: Baby Aim 2.0
Posted: Sat Sep 12, 2015 11:48 pm
by BannZay
Probably I will never got understand why for pass dragging edge hook maps u should got pretty high skill using shotgun...
I`m about filter
Aoe you are funny guy :
new AOE mem :

- Imo u should wright guids xD
- screenshot_2015-09-13_00-50-37.png (119.56 KiB) Viewed 2582 times
cp7 my suggestion about dummy friendly map was rejected =(
Okay i`m done looking at "reworked version". Its the same map, and more, imo its even worse version that was before...
Re: Baby Aim 2.0
Posted: Sun Sep 13, 2015 6:56 am
by Aoe
What was greater in the old version?
Re: Baby Aim 2.0
Posted: Wed Sep 16, 2015 7:31 pm
by Welf
I tested the map with Teengoten
we liked the map, some parts are really hard, it's harder than Baby Aim 1.0, so it should be Moderate 5.
The filter is really annoying and hard (also nealson had problems with it). We think you should just remove it and make the spawn in the room with the logo (or make a better filter

).
Its hard to hit about 4 shotgun shots in a row, which aren't straight.
The images in groups 4 and 6 should be HD, too (better performance for weak computers).

- you can add hooktrhough here (we failed here once, with hookthrough it would be easier to save)
- screenshot_2015-09-16_03-49-11.png (569.1 KiB) Viewed 2522 times

- you can add HT (not that important )
- screenshot_2015-09-16_03-43-45.png (620.9 KiB) Viewed 2522 times

- you can add unfreeze
- screenshot_2015-09-16_03-40-19.png (655.73 KiB) Viewed 2522 times

- can you move solo to the right? here its annoying because both players shot the ceiling from here
- screenshot_2015-09-16_03-27-11.png (228.33 KiB) Viewed 2522 times

- you can add unfreeze
- screenshot_2015-09-16_03-23-21.png (204.97 KiB) Viewed 2522 times

- if you stand there, you don't see that there is no tp below, this can cause dumb fails
- screenshot_2015-09-16_03-21-38.png (530.25 KiB) Viewed 2522 times

- can you add another teleport here?
- screenshot_2015-09-16_03-19-43.png (271.49 KiB) Viewed 2522 times

- entitie bug
- screenshot_2015-09-16_03-19-08.png (620.48 KiB) Viewed 2522 times

- entitie bug
- screenshot_2015-09-16_03-17-37.png (547.4 KiB) Viewed 2522 times

- we think you should remove it, it's waste of time
- screenshot_2015-09-16_03-09-41.png (203.94 KiB) Viewed 2522 times

- we think you should remove it, it's waste of time, just put the grenade anywhere or make a good part with it ;)
- screenshot_2015-09-16_03-08-25.png (299.67 KiB) Viewed 2522 times

- you can make this hookable, so it's easier to get up again
- screenshot_2015-09-16_03-05-39.png (556.74 KiB) Viewed 2522 times

- you can make this hookable, so it's easier to get up again
- screenshot_2015-09-16_03-05-39.png (556.74 KiB) Viewed 2522 times

- you can add entities off sign
- screenshot_2015-09-16_03-01-58.png (228.34 KiB) Viewed 2522 times
Re: Baby Aim 2.0
Posted: Wed Sep 16, 2015 8:20 pm
by Aoe
fixed everything except:
3: this is end room and i want people to block, if there is unfreeze it ruins it.
6: well thats too bad if they fail xD
10 & 11: ill keep em.
Re: Baby Aim 2.0
Posted: Thu Sep 17, 2015 4:30 am
by Frrrrr :3
Tested on private server (im not a ddnet tester). Nice one, age of empires.
