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Re: Freezejump

Posted: Wed Mar 30, 2016 2:21 pm
by Im 'corneum
This is the final version:
(714kb to 461kb)
thanks a lot soreu

Re: Freezejump

Posted: Wed Mar 30, 2016 11:45 pm
by Knight
This map had such positive feedback, I couldn't NOT have a peek. So, I found some graphical buggies and would love to share them:

*the corner bugs are simply YOU not following the rules you set throughout this map.
SpoilerShow
screen1.png
screen1.png (256.29 KiB) Viewed 1969 times
screen2.png
screen2.png (235.51 KiB) Viewed 1969 times
screen3.png
screen3.png (181.94 KiB) Viewed 1969 times
screen5.png
screen5.png (608.56 KiB) Viewed 1969 times

Re: Freezejump

Posted: Thu Mar 31, 2016 12:27 pm
by Im 'corneum
Hmm yes, i forgot about those corners...
I dont know if i should keep them at all. What do you think?

Re: Freezejump

Posted: Thu Mar 31, 2016 1:56 pm
by Knight
I think you should keep them, they're nice.

Re: Freezejump

Posted: Fri Apr 01, 2016 6:00 pm
by Soreu
Little updte: 714KB to 109KB (that's what u call compression xD)

added 4 missing corners & fixed the "ladder" which was my fault.
Freezejump.map
(108.57 KiB) Downloaded 99 times

[release=3; Solo]"Freezejump"; Im 'corneum[/release]