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Re: Lucid Dream
Posted: Wed Apr 27, 2016 7:30 pm
by BamBam
Amazing map for speeding.
Re: Lucid Dream
Posted: Thu Apr 28, 2016 1:17 pm
by clefairy'
New version; marked the start and deleted wrong layer
Re: Lucid Dream
Posted: Thu Apr 28, 2016 8:38 pm
by Deeper
Re: Lucid Dream
Posted: Thu Apr 28, 2016 8:46 pm
by clefairy'
@Deeper, no too many clouds and deco make lag and i dont want to change anything about deco.
1 screen: what is wrong with that infinite tunnel?
2 screen: why?
3 screen: cuz there is a trap and players with entities on will just see it and will not understand it
Re: Lucid Dream
Posted: Thu Apr 28, 2016 8:48 pm
by Soreu
1. More stuff in details (HD) = better performance for guys with weak pc / guys spectating from mobile
2. Why? ...
3. Ppl with entities will just jump inside anyway
Re: Lucid Dream
Posted: Thu Apr 28, 2016 9:05 pm
by Deeper
1: More stuff in details (HD) = better performance for guys with weak pc and more guys annoying this mapres, clouds etc.
2: Just suggest
3: This tele teleport you to start! - better use for this "Death" If it's a solo map
Re: Lucid Dream
Posted: Thu Apr 28, 2016 10:14 pm
by clefairy'
My apologise, i thought you asked for more deco, because i didn't know this fonctionality.
Re: Lucid Dream
Posted: Fri Apr 29, 2016 3:30 pm
by Welf
I suggest to not use death tiles, they make the part harder
Re: Lucid Dream
Posted: Fri Apr 29, 2016 4:35 pm
by clefairy'
Welf wrote:I suggest to not use death tiles, they make the part harder
I won't place death tiles.
Re: Lucid Dream
Posted: Fri Apr 29, 2016 7:09 pm
by clefairy'
Pactched many bugs.
Added deco into details.
Improved the end and a part.