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Re: Deergrove

Posted: Fri Jan 26, 2018 7:02 pm
by hi_leute_gll
meew' wrote: Fri Jan 26, 2018 5:03 pm you said you leave community some years ago
Nope. Must be someone else you are talking about.

Re: Deergrove

Posted: Sat Jan 27, 2018 1:01 am
by Åmol
au´

Re: Deergrove by Åmol [Insane]

Posted: Thu Feb 01, 2018 3:35 pm
by jao
Tested again.
The DDRace elements are kinda cool but the gores parts are still unreasonable hard.
You could make everything significantly easier, then I would probably be for release. It's surely possible to make such a "creative gores map" with easier gameplay.

Moved to Archive for now.

Re: Deergrove by Åmol [Insane]

Posted: Mon Feb 05, 2018 6:09 pm
by Åmol
that's not interesting though

Re: Deergrove by Åmol [Insane]

Posted: Tue Feb 06, 2018 12:09 am
by meew'
agree with amol making this map easier takes away the challenge it has to stay the way it is exept maybe some freeze tile but NOT 3 tile space everywhere thats not how hard maps work dear jao

(hey aaa this post wasnt senseless nice try, this is the last one of theese :3)

Re: Deergrove by Åmol [Insane]

Posted: Wed Feb 07, 2018 10:57 am
by Åmol
If it's not a 1 tile passage anybody can solo the map, except for you I guess :|

Re: Deergrove by Åmol [Insane]

Posted: Wed Feb 07, 2018 3:01 pm
by hi_leute_gll
You talk like every noob could easily pass a 2-tile-gores, haha.

Re: Deergrove by Åmol [Insane]

Posted: Thu Feb 08, 2018 12:13 am
by meew'
the map is made for insane server as you would know if you could read my god and 2 tiles gores should be ez for you of you attempt on insane maps

also: the gores beeing to hard is no excuse at all for not releasing a harder gores map then springglobe on ddnet and saying "go release on kog" is neither.


KoG and DDNet are different networks playing the SAME mod just with one difference:ddnet is everything while kog is fokussing on gores only

so WHY does ddnet reject every harder gores map with the reason "thats for kog not ddnet" or "thats too hard" as gores is a part of the ddrace modification a good ddrace player should be capable of doing some 1 tile 2 tile gores as well as stupid hammerhits

(enjoy deleting my arguments aaa)

Re: Deergrove by Åmol [Insane]

Posted: Thu Feb 08, 2018 12:50 am
by hi_leute_gll
Gores maps were never really popular on DDNet. Springlobe is the one and only exception. When DDNet released a Gores map then usually KoG-players came, finished it and left, while DDrace-players just ignored it.

Re: Deergrove by Åmol [Insane]

Posted: Thu Feb 08, 2018 10:23 am
by Konsti
This map cant be released on KoG, it contains too much ddrace.
Releasing this on ddnet is like an experiment but since it cant be finished solo its not just goresplayers joining, finishing and leaving again.
Could became popular ofc