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Re: Exit (Moderate)

Posted: Fri Oct 23, 2015 5:58 pm
by BamBam
After these fixes, isn't it releasable? It is sticky in map testing, so if it is dealt with fast there is time for other maps to be tested...

Re: Exit (Moderate)

Posted: Fri Oct 23, 2015 10:08 pm
by imp
I can't fix the hookthrough bugs, it's because the editor doesn't support hookthrough tiles that work in one direction only. And I for sure won't add some hooktele so you can't hook through it, that would look even more dumb

Re: Exit (Moderate)

Posted: Sat Oct 24, 2015 12:36 am
by Fňokurka oo7
Well, you can try replacing hookthroughs with unhookable. (In this case not neccesary.)

Re: Exit (Moderate)

Posted: Sat Oct 24, 2015 11:07 am
by imp
I don't know how often that bug occurs overall, but the fact that it's 2 times in a brutal zone plus having no real impact on gameplay make it relatively irrelevant

And I still don't get why every mapper has to make use of stupid tricks to avoid the appearance of such bugs. In the past there was hookthrough going to one direction only, that was annoying too. But if it was that easy to change that one direction hookthrough to an all direction tile, then why isn't it possible to simply add a second hookthrough tile - that goes in one direction only - right next to that all direction hookthrough...

Re: Exit (Moderate)

Posted: Sun Oct 25, 2015 4:39 pm
by Soreu

Re: Exit (Moderate)

Posted: Sun Oct 25, 2015 5:04 pm
by imp
I just wanted to say. I know that it will never be added cause... DENIED

Re: Exit (Moderate)

Posted: Sun Oct 25, 2015 5:57 pm
by hi_leute_gll
imp wrote:I just wanted to say. I know that it will never be added cause... DENIED
It's already on our ToDo-list. :p
We want to make a better useable tile, ofc i can't say for sure how and if it will work, but it's not like we ignore it.

Re: Exit (Moderate)

Posted: Tue Oct 27, 2015 5:37 pm
by fikmesån
Shouldn't this be ready for release?

Re: Exit (Moderate)

Posted: Tue Oct 27, 2015 6:35 pm
by hi_leute_gll
The last version isn't even downloaded, so it's obvious that no one checked it, yet.

Re: Exit (Moderate)

Posted: Wed Oct 28, 2015 7:52 pm
by BamBam
Did a look on newest version (again :roll:) didn't find bugs. I realized, gameplay isn't very good at all, but idea is ok...
I think it's ready for release. Moderate 3* ;)