Lucid Dream

Share your ddrace-related map with the community.
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Pepe
Posts: 157
Joined: Tue Jun 09, 2015 12:03 am
Location: Venezuela

Re: Lucid Dream

Post by Pepe »

Map is ready for me, awesome for speedrunning :D
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Dr.Dre
Posts: 126
Joined: Thu Jun 04, 2015 9:43 pm
Location: The Netherlands
Player profile: http://ddnet.org/players/Dr.Dre/

Re: Lucid Dream

Post by Dr.Dre »

I do think killtiles would fit better into this map because it is a speedrun map.
For the rest, the map doesn't seem releasable yet in my opinion. Like BamBam says it:
BamBam wrote:it is kinda weird some places and seems a bit random (parts are weirdly connected)
Because of this the map does not feel like a real map.
The map does not flow from part into part and that is wierd for the player, especially in a speedrun map.
I dont want to brag but...
When I hit, it's a headshot.
clefairy'
Posts: 382
Joined: Mon Aug 10, 2015 2:19 pm
Location: France
Player profile: https://ddnet.org/players/clefairy-39-/
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Re: Lucid Dream

Post by clefairy' »

Dr.Dre wrote:I do think killtiles would fit better into this map because it is a speedrun map.
For the rest, the map doesn't seem releasable yet in my opinion. Like BamBam says it:
BamBam wrote:it is kinda weird some places and seems a bit random (parts are weirdly connected)
Because of this the map does not feel like a real map.
The map does not flow from part into part and that is wierd for the player, especially in a speedrun map.
could you pls explain with somme screen shot??
clefairy'
Posts: 382
Joined: Mon Aug 10, 2015 2:19 pm
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Re: Lucid Dream

Post by clefairy' »

Pacthed bugs
Attachments
Lucid Dream.map
patched bugs.
(885.44 KiB) Downloaded 97 times
clefairy'
Posts: 382
Joined: Mon Aug 10, 2015 2:19 pm
Location: France
Player profile: https://ddnet.org/players/clefairy-39-/
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Clan: ♋️

Re: Lucid Dream

Post by clefairy' »

no more test, no more bugs?
Ninjed
Posts: 1300
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Player profile: https://ddnet.org/players/Le-32-Petit-32-Prince/
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Re: Lucid Dream

Post by Ninjed »

Don't push your thread, just wait.
We have so much maps in test, be patient.
The Real One!
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gdin
Posts: 405
Joined: Wed Dec 10, 2014 5:25 pm
Location: USA
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Re: Lucid Dream

Post by gdin »

Dr.Dre wrote: Because of this the map does not feel like a real map.
The map does not flow from part into part and that is wierd for the player, especially in a speedrun map.
I think the lack of flow symbolizes the nature of a lucid dream in itself, and the unusualness of the map might be a nice change from the feel of most solo maps. This will also make for a creative speedrun.
clefairy'
Posts: 382
Joined: Mon Aug 10, 2015 2:19 pm
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Re: Lucid Dream

Post by clefairy' »

ŊØṼÅ wrote:Don't push your thread, just wait.
We have so much maps in test, be patient.
i push the thread because i will have exams and will can't patch bug.
Ninjed
Posts: 1300
Joined: Thu Oct 01, 2015 7:00 pm
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Mapper profile: https://ddnet.tw/mappers/Ninjed

Re: Lucid Dream

Post by Ninjed »

We all have our own orders.
Then be patient!
The Real One!
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Dr.Dre
Posts: 126
Joined: Thu Jun 04, 2015 9:43 pm
Location: The Netherlands
Player profile: http://ddnet.org/players/Dr.Dre/

Re: Lucid Dream

Post by Dr.Dre »

dinner wrote:
Dr.Dre wrote: Because of this the map does not feel like a real map.
The map does not flow from part into part and that is wierd for the player, especially in a speedrun map.
I think the lack of flow symbolizes the nature of a lucid dream in itself, and the unusualness of the map might be a nice change from the feel of most solo maps. This will also make for a creative speedrun.
I don't know, not imo though.
Ofcourse there can be nice but unusual maps but this one needs more work.
I dont want to brag but...
When I hit, it's a headshot.
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