Lucid Dream
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You can join the official testservers and support the testing staff anytime.
Be sure to share your feedback in the appropiate discord channel.
- Server PW: nimrocks
- Rcon Access (F2): test4321
Re: Lucid Dream
Map is ready for me, awesome for speedrunning
- Dr.Dre
- Posts: 126
- Joined: Thu Jun 04, 2015 9:43 pm
- Location: The Netherlands
- Player profile: http://ddnet.org/players/Dr.Dre/
Re: Lucid Dream
I do think killtiles would fit better into this map because it is a speedrun map.
For the rest, the map doesn't seem releasable yet in my opinion. Like BamBam says it:
The map does not flow from part into part and that is wierd for the player, especially in a speedrun map.
For the rest, the map doesn't seem releasable yet in my opinion. Like BamBam says it:
Because of this the map does not feel like a real map.BamBam wrote:it is kinda weird some places and seems a bit random (parts are weirdly connected)
The map does not flow from part into part and that is wierd for the player, especially in a speedrun map.
I dont want to brag but...
When I hit, it's a headshot.
When I hit, it's a headshot.
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- Posts: 382
- Joined: Mon Aug 10, 2015 2:19 pm
- Location: France
- Player profile: https://ddnet.org/players/clefairy-39-/
- Mapper profile: https://ddnet.tw/mappers/clefairy-39-/
- Clan: ♋️
Re: Lucid Dream
could you pls explain with somme screen shot??Dr.Dre wrote:I do think killtiles would fit better into this map because it is a speedrun map.
For the rest, the map doesn't seem releasable yet in my opinion. Like BamBam says it:Because of this the map does not feel like a real map.BamBam wrote:it is kinda weird some places and seems a bit random (parts are weirdly connected)
The map does not flow from part into part and that is wierd for the player, especially in a speedrun map.
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- Posts: 382
- Joined: Mon Aug 10, 2015 2:19 pm
- Location: France
- Player profile: https://ddnet.org/players/clefairy-39-/
- Mapper profile: https://ddnet.tw/mappers/clefairy-39-/
- Clan: ♋️
Re: Lucid Dream
Pacthed bugs
- Attachments
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- Lucid Dream.map
- patched bugs.
- (885.44 KiB) Downloaded 97 times
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- Posts: 382
- Joined: Mon Aug 10, 2015 2:19 pm
- Location: France
- Player profile: https://ddnet.org/players/clefairy-39-/
- Mapper profile: https://ddnet.tw/mappers/clefairy-39-/
- Clan: ♋️
Re: Lucid Dream
no more test, no more bugs?
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- Posts: 1300
- Joined: Thu Oct 01, 2015 7:00 pm
- Player profile: https://ddnet.org/players/Le-32-Petit-32-Prince/
- Mapper profile: https://ddnet.tw/mappers/Ninjed
Re: Lucid Dream
Don't push your thread, just wait.
We have so much maps in test, be patient.
We have so much maps in test, be patient.
The Real One!
- gdin
- Posts: 405
- Joined: Wed Dec 10, 2014 5:25 pm
- Location: USA
- Player profile: http://ddnet.org/players/gdin
- Mapper profile: http://ddnet.tw/mappers/dinner
- YouTube: user/iDDinner
Re: Lucid Dream
I think the lack of flow symbolizes the nature of a lucid dream in itself, and the unusualness of the map might be a nice change from the feel of most solo maps. This will also make for a creative speedrun.Dr.Dre wrote: Because of this the map does not feel like a real map.
The map does not flow from part into part and that is wierd for the player, especially in a speedrun map.
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- Posts: 382
- Joined: Mon Aug 10, 2015 2:19 pm
- Location: France
- Player profile: https://ddnet.org/players/clefairy-39-/
- Mapper profile: https://ddnet.tw/mappers/clefairy-39-/
- Clan: ♋️
Re: Lucid Dream
i push the thread because i will have exams and will can't patch bug.ŊØṼÅ wrote:Don't push your thread, just wait.
We have so much maps in test, be patient.
- Dr.Dre
- Posts: 126
- Joined: Thu Jun 04, 2015 9:43 pm
- Location: The Netherlands
- Player profile: http://ddnet.org/players/Dr.Dre/
Re: Lucid Dream
I don't know, not imo though.dinner wrote:I think the lack of flow symbolizes the nature of a lucid dream in itself, and the unusualness of the map might be a nice change from the feel of most solo maps. This will also make for a creative speedrun.Dr.Dre wrote: Because of this the map does not feel like a real map.
The map does not flow from part into part and that is wierd for the player, especially in a speedrun map.
Ofcourse there can be nice but unusual maps but this one needs more work.
I dont want to brag but...
When I hit, it's a headshot.
When I hit, it's a headshot.
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