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Re: Lucid Dream

Posted: Sun May 01, 2016 12:20 am
by Pepe
Map is ready for me, awesome for speedrunning :D

Re: Lucid Dream

Posted: Sun May 01, 2016 12:58 am
by Dr.Dre
I do think killtiles would fit better into this map because it is a speedrun map.
For the rest, the map doesn't seem releasable yet in my opinion. Like BamBam says it:
BamBam wrote:it is kinda weird some places and seems a bit random (parts are weirdly connected)
Because of this the map does not feel like a real map.
The map does not flow from part into part and that is wierd for the player, especially in a speedrun map.

Re: Lucid Dream

Posted: Sun May 01, 2016 1:41 pm
by clefairy'
Dr.Dre wrote:I do think killtiles would fit better into this map because it is a speedrun map.
For the rest, the map doesn't seem releasable yet in my opinion. Like BamBam says it:
BamBam wrote:it is kinda weird some places and seems a bit random (parts are weirdly connected)
Because of this the map does not feel like a real map.
The map does not flow from part into part and that is wierd for the player, especially in a speedrun map.
could you pls explain with somme screen shot??

Re: Lucid Dream

Posted: Sun May 01, 2016 2:15 pm
by clefairy'
Pacthed bugs

Re: Lucid Dream

Posted: Mon May 09, 2016 12:27 am
by clefairy'
no more test, no more bugs?

Re: Lucid Dream

Posted: Mon May 09, 2016 2:51 pm
by Ninjed
Don't push your thread, just wait.
We have so much maps in test, be patient.

Re: Lucid Dream

Posted: Mon May 09, 2016 3:41 pm
by gdin
Dr.Dre wrote: Because of this the map does not feel like a real map.
The map does not flow from part into part and that is wierd for the player, especially in a speedrun map.
I think the lack of flow symbolizes the nature of a lucid dream in itself, and the unusualness of the map might be a nice change from the feel of most solo maps. This will also make for a creative speedrun.

Re: Lucid Dream

Posted: Mon May 09, 2016 5:20 pm
by clefairy'
ŊØṼÅ wrote:Don't push your thread, just wait.
We have so much maps in test, be patient.
i push the thread because i will have exams and will can't patch bug.

Re: Lucid Dream

Posted: Mon May 09, 2016 5:49 pm
by Ninjed
We all have our own orders.
Then be patient!

Re: Lucid Dream

Posted: Sat May 14, 2016 2:48 pm
by Dr.Dre
dinner wrote:
Dr.Dre wrote: Because of this the map does not feel like a real map.
The map does not flow from part into part and that is wierd for the player, especially in a speedrun map.
I think the lack of flow symbolizes the nature of a lucid dream in itself, and the unusualness of the map might be a nice change from the feel of most solo maps. This will also make for a creative speedrun.
I don't know, not imo though.
Ofcourse there can be nice but unusual maps but this one needs more work.