Re: Lucid Dream
Posted: Sun May 01, 2016 12:20 am
Map is ready for me, awesome for speedrunning 
Because of this the map does not feel like a real map.BamBam wrote:it is kinda weird some places and seems a bit random (parts are weirdly connected)
could you pls explain with somme screen shot??Dr.Dre wrote:I do think killtiles would fit better into this map because it is a speedrun map.
For the rest, the map doesn't seem releasable yet in my opinion. Like BamBam says it:Because of this the map does not feel like a real map.BamBam wrote:it is kinda weird some places and seems a bit random (parts are weirdly connected)
The map does not flow from part into part and that is wierd for the player, especially in a speedrun map.
I think the lack of flow symbolizes the nature of a lucid dream in itself, and the unusualness of the map might be a nice change from the feel of most solo maps. This will also make for a creative speedrun.Dr.Dre wrote: Because of this the map does not feel like a real map.
The map does not flow from part into part and that is wierd for the player, especially in a speedrun map.
i push the thread because i will have exams and will can't patch bug.ŊØṼÅ wrote:Don't push your thread, just wait.
We have so much maps in test, be patient.
I don't know, not imo though.dinner wrote:I think the lack of flow symbolizes the nature of a lucid dream in itself, and the unusualness of the map might be a nice change from the feel of most solo maps. This will also make for a creative speedrun.Dr.Dre wrote: Because of this the map does not feel like a real map.
The map does not flow from part into part and that is wierd for the player, especially in a speedrun map.