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Re: Ugly Game Tiles

Posted: Sun May 03, 2015 3:36 pm
by Soreu
Vasten100 wrote:I realy like it, the only thing i dont realy like is the tune.png, its to transparent to see, if its there or not, i would make it less transparent for the editor, ingame are they perfect!
Ye, thought same about editor, but it's anyway spammed with tune number (which kinda annoys me btw) - nevertheless, gonna make it less transparent then
Lady Saavik wrote:He is working on it because I told him what to fix deen.
And as you can guess, that means there are more things to fix than any of us could think (in good meaning) xd

Anyway, I'm going to sit on it for a longer time now, to make it ready asap

Re: Ugly Game Tiles

Posted: Thu May 07, 2015 9:26 pm
by Soreu
Game Tiles by Soreu (v2).zip
07.05.15, 7.6
(1.97 MiB) Downloaded 116 times
And let's pray...

Re: Ugly Game Tiles

Posted: Fri May 08, 2015 12:52 am
by Lady Saavik
What is new:
entities_clear.png
entities_clear.png (292.61 KiB) Viewed 2786 times
More pictures and signs, less text. It should be more logical, friendly and prettier now.
Kill is now a dead tee.
Entities related to jump are marked with jump particle.
Unfreeze still not disturbing (like tune zone), but it's clear what it is.
You can choose between violet On/Off entities or use image with green entities ON (not red!), and strikethrough OFF.
Pink entities are not that bright. And Old Laser feels old with this grey color.
Text "Turn off entities" is more visble now thanks to space between letters.
Spinning laser speed marked with intuitive colors: green - yellow - red. Just like strength of dragging lasers.
This shooting plasma stuff is much easier to understand: you can cleary see if it (un)freezes you or explodes.
Sorry, but I couldn't understand 2 last pictures before - why a tee standing on snow should be unfreeze and why fancy orange background should mean explode in old version?
Dragging laser looks like it... grabs and drags you.

We tested it in game, hope you will like them too.

Re: Ugly Game Tiles

Posted: Fri May 08, 2015 2:44 am
by deen
Thanks, great! Added and released the new client with them!

Re: Ugly Game Tiles

Posted: Fri May 08, 2015 11:49 pm
by Spyker
I dont like a lot the new tiles, because o used the older for more than 3 years.. :(, but I think they can get points if you do freeze e unfreeze with more transparency

Re: Ugly Game Tiles

Posted: Sat May 09, 2015 12:09 am
by Soreu
As far as i remember both freeze & unfreeze are same as on original game tiles, with only difference in sun on unfreeze for better visibility behind some entities

Re: Ugly Game Tiles

Posted: Sat May 09, 2015 12:40 am
by Lady Saavik
Spyker, new freeze is a LITTLE bit brighter than before (I can see it + confirmed it by RGB check)

Re: Ugly Game Tiles

Posted: Sun May 10, 2015 10:58 am
by TheZyZya
This entities was made by 2oo long time ago. I just used to play with it and added few new tiles.
Idk, mb someone also will like this one :roll:

Re: Ugly Game Tiles

Posted: Sun May 10, 2015 9:17 pm
by Ñı©Ø
Guys i discovered a thing: When in an update deen change some data files, all the game.png, particles.png and emoticons.png return defalut... so pls don't make so much change... i like the default entities.png, at example the thing about RED = on GREEN = off... if you now do the opposite i will be confused a lot...
For me we shouldn't change things who works only if they aren't changed! Think about it, now this topic ( http://forum.ddnet.tw/viewtopic.php?f=16&t=100 )
will be pointless and we should update it...

I'm gonna download back normal entities.png, not because these are bad ( perhaps these are better ... ) but just because i don't wanna waste a lot of time for learn again them all!

Re: Ugly Game Tiles

Posted: Sun May 10, 2015 9:30 pm
by kamillentee
Just take the old entities like me. Sry Soreu cant habituate on these new tiles, because i played years with the old ones.

If we could have an option to change, that would be awseome