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Re: Stop Over 1.0 by N9mkOik [Solo]

Posted: Fri Sep 15, 2017 4:29 pm
by jao
You've got me wrong with the star's parallax, the second group should have different values than the first one. I'd suggest Para 6/6.
Also, unfreeze layer should be above the game layers.

Re: Stop Over 1.0 by N9mkOik [Solo]

Posted: Fri Sep 15, 2017 5:48 pm
by N9mkOik:D
Sorry, but I did not understand what you mean, so I want to ask you to finish my map.

Re: Stop Over 1.0 by N9mkOik [Solo]

Posted: Fri Sep 15, 2017 6:39 pm
by jao
Fixed RayB.'s and my issues.
[release=2; Solo]"Stop Over 1.0"; N9mkOik[/release]

Re: Stop Over 1.0 by N9mkOik [Solo]

Posted: Sun Sep 17, 2017 2:21 pm
by N9mkOik:D
can you release my map tomorrow? :shock:

Re: Stop Over 1.0 by N9mkOik [Solo]

Posted: Mon Sep 18, 2017 2:30 am
by aaa
can't really do that sry that would make it 3 solo maps in a row (and 2 easy ones next to each other)

if you want it a monday we can do it next week, if you just want it as soon as possible friday?

Re: Stop Over 1.0 by N9mkOik [Solo]

Posted: Mon Sep 18, 2017 2:54 am
by N9mkOik:D
Yes , Friday would not be bad

Re: Stop Over 1.0 by N9mkOik [Solo]

Posted: Sat Sep 23, 2017 8:28 pm
by maggi323
MY opinion:
I liked the map more before it was changed. I don't like the new unfreeze tiles, even though it's meant to be for speedrun. Speedrun doesn't mean, make the map play time as short as possible.