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Re: gendum by Im 'corneum dummy3-4
Posted: Fri Sep 01, 2017 8:42 am
by Ninjed
I think map can be released as dummy 4
Re: gendum by Im 'corneum dummy3-4
Posted: Fri Sep 01, 2017 11:57 pm
by RayB.
Ninjed wrote: Fri Sep 01, 2017 8:42 am
I think map can be released as dummy 4
Yes, dummy 4 would fit the best.
Found some issues:
1.Where cp 3/5 are next to each other you can skip the edgehook.
2.In telecp 5 part you can skip the 2nd edgehook.
3.Under telecp 9 tele is missing.
Re: gendum by Im 'corneum dummy3-4
Posted: Sat Sep 02, 2017 12:47 am
by Im 'corneum
Hey thanks for the test, i changed the first and the third issue. the second one is as i see it a skip because in order to go over the second edge you have to make the first one harder. thats why i let it how it was. here you go...
Re: gendum by Im 'corneum dummy3-4
Posted: Sat Sep 02, 2017 2:40 pm
by RayB.
rdy, dummy 4
Re: gendum by Im 'corneum dummy3-4
Posted: Wed Sep 06, 2017 12:13 am
by jao
Changed a few things: Used 'generic_clear+' for background tiles as it looks almost the same with low alpha anyways. Removed some tiles from 'generic_clear+'. Removed an empty group.
You still need to remove the tele spam (causes lags and looks just ugly).
The solo part before finish is really off, why would you put such a part at the end of a pure edgehook-drag map? Can potentially ruin speedruns, I would make it easier or just remove it.
Rating seems wrong to me, should rather be 3* since the parts are short and unfaily.

- not possible to hook dummy
- screenshot_2017-09-05_23-56-07.png (594.92 KiB) Viewed 5263 times

- green: just annoying, no space to move; red: dummy doesn't need to go under it
- screenshot_2017-09-05_23-56-51.png (613.16 KiB) Viewed 5263 times

- too hard and annoying (or nerf what comes after it)
- screenshot_2017-09-05_23-57-27.png (686.24 KiB) Viewed 5263 times

- doesn't work properly and might be too hard
- screenshot_2017-09-05_23-58-32.png (674.6 KiB) Viewed 5263 times
Re: gendum by Im 'corneum dummy3-4
Posted: Sat Sep 09, 2017 6:48 pm
by Im 'corneum
changed almost everything. tthat one parts works fine for me, tho the edge there is hard so i removed some tiles there maybe its easier now
Re: gendum by Im 'corneum dummy3-4
Posted: Mon Sep 11, 2017 2:47 pm
by jao
Checked with Im' corneum, new version will come with a few fixes.
Re: gendum by Im 'corneum dummy3-4
Posted: Wed Sep 13, 2017 6:00 am
by Im 'corneum
eeh, was there anything else but CP12?
Re: gendum by Im 'corneum dummy3-4
Posted: Wed Sep 13, 2017 4:46 pm
by jao
- Move CTO 1 one up
- Move CTO 14 one left (Suggestion)
- Restore the background quad (Background can't be transparent since it causes bugs on vanilla clients)
If that's done the map is ready imo.
Re: gendum by Im 'corneum dummy3-4
Posted: Thu Sep 14, 2017 5:32 am
by Im 'corneum
All done!