Suggest map difficulty re-ratings

Share bugs and (re-rate) suggestions for released maps.
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imp
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Re: Suggest map difficulty re-ratings

Post by imp »

Hmm, I think 2 parts have 4-6 edge hooks in easy edge so it's not so short
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Re: Suggest map difficulty re-ratings

Post by hi_leute_gll »

Depends with how many people you play it, for a group of a few players the rating is fine, for teams of 2 tees, it is probably harder.
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Re: Suggest map difficulty re-ratings

Post by Welf »

I took a look, the maximum of edgehooks in a part is at 3 in Easy Edge (if i didn't fail the counting stuff)
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Re: Suggest map difficulty re-ratings

Post by BannZay »

"All at the begining" 2* brutal
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Ñı©Ø
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Re: Suggest map difficulty re-ratings

Post by Ñı©Ø »

Middlefinger and castle can't be mod 1*! At least 2* mod...

I don't think faye is 1*mod too
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Re: Suggest map difficulty re-ratings

Post by Welf »

I aree with Middlefinger and Castle (2 stars)
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Re: Suggest map difficulty re-ratings

Post by Ñı©Ø »

Welf wrote:I aree with Middlefinger and Castle (2 stars)
Oh and, even Hallow and Hallow 2! I failed at last part of Hallow 2... they're very faily and hard. 2* both.
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Re: Suggest map difficulty re-ratings

Post by imp »

run_alkohol really 3*?
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Re: Suggest map difficulty re-ratings

Post by Index »

imp wrote:run_alkohol really 3*?
There were speeders in the original version, so the attached part was way easier.
Ye, the other parts are rather easy, but imo just leave it like it is now (3*)
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Re: Suggest map difficulty re-ratings

Post by imp »

Yeah this is a stupid part indeed. But then I think about maps like run_keksi which is 10 times harder than this and 3* too
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