Suggest map difficulty re-ratings
- imp
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Re: Suggest map difficulty re-ratings
Hmm, I think 2 parts have 4-6 edge hooks in easy edge so it's not so short
- hi_leute_gll
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Re: Suggest map difficulty re-ratings
Depends with how many people you play it, for a group of a few players the rating is fine, for teams of 2 tees, it is probably harder.
.hi._.leute._.gll. | iMTGmember
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Re: Suggest map difficulty re-ratings
I took a look, the maximum of edgehooks in a part is at 3 in Easy Edge (if i didn't fail the counting stuff)
- BannZay
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Re: Suggest map difficulty re-ratings
"All at the begining" 2* brutal
- Ñı©Ø
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Re: Suggest map difficulty re-ratings
Middlefinger and castle can't be mod 1*! At least 2* mod...
I don't think faye is 1*mod too
I don't think faye is 1*mod too
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Re: Suggest map difficulty re-ratings
I aree with Middlefinger and Castle (2 stars)
- Ñı©Ø
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Re: Suggest map difficulty re-ratings
Oh and, even Hallow and Hallow 2! I failed at last part of Hallow 2... they're very faily and hard. 2* both.Welf wrote:I aree with Middlefinger and Castle (2 stars)
- imp
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Re: Suggest map difficulty re-ratings
run_alkohol really 3*?
Re: Suggest map difficulty re-ratings
There were speeders in the original version, so the attached part was way easier.imp wrote:run_alkohol really 3*?
Ye, the other parts are rather easy, but imo just leave it like it is now (3*)
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- imp
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Re: Suggest map difficulty re-ratings
Yeah this is a stupid part indeed. But then I think about maps like run_keksi which is 10 times harder than this and 3* too
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