Re: Getting DDNet released on Steam
Posted: Wed Sep 02, 2015 9:25 am
I cringe everytime I see deens broadcast about "DDNet Steam Greenlight". Like... we can't just be happy that Teeworlds finally got released on Steam 1!!! week ago?
DDraceNetwork Forum
https://forum.ddnet.org:443/
Some people aren't like these that stop at half of the wayhannibal wrote:I cringe everytime I see deens broadcast about "DDNet Steam Greenlight". Like... we can't just be happy that Teeworlds finally got released on Steam 1!!! week ago?
DD has become so dominant to the point where you should consider it reversed. The Teeworlds community is part of DD community.hannibal wrote:I feel like we are a part of the Teeworlds community
You aren't supporting your argument as to why you're against DD going for Steam release. Why would you cringe about this? We're all happy about it. DD community can be happier if it gets released on Steam.hannibal wrote:I cringe everytime I see deens broadcast about "DDNet Steam Greenlight". Like... we can't just be happy that Teeworlds finally got released on Steam 1!!! week ago?
These lines are reasoning he gives and they are not even supporting his argument at all. There are assumptions that 1. new players won't suck at any new game and 2. it will scare new players.However, it is fully build upon Teeworlds. It is exactly the same game.
New players won't enjoy playing DDRace, because they suck hard at it, so it's not even useless to post it on steam, it will very likely even scare away genuine new players.
You can't start with DDrace, too hard for new players to learn how the game works.
There are maximum 150 or 200 (approximate) people looking often enough in this forum to see such a thing. I probably don't need to tell you that this wouldn't be enough.Pathos wrote: Anyways, is it possible to get DD try for another green light, clean slate votes? This time, don't announce it on the teeworlds.com or in the DD client news, but only announce it on the ddnet.org forums.
My argument is the poor timing and the absurdity of releasing the same game on Steam twice. Two weeks ago, no one was takling about DDNet on Steam, now suddenly it's "the much better idea"? What's happening now is simply an attempt to use the momentum of the vanilla release. And to use that momentum not even a week after the initial release, while we are the more popular community anyways, feels unfair to me. Vanilla players have been looking forward to the Steam release for a long time now, to revive their mods. We don't need that, our mod is alive, plus many of the new vanilla players will come to us after a while, even if they're "Steam-players who just want to launch and play". And if they don't, they don't enjoy the game, fair enough. I, like Netherland, believe that CTF and DM are good places for a first impression of Teeworlds, better than a novice DDRace server.Pathos wrote:DD has become so dominant to the point where you should consider it reversed. The Teeworlds community is part of DD community.hannibal wrote:I feel like we are a part of the Teeworlds community
You aren't supporting your argument as to why you're against DD going for Steam release. Why would you cringe about this? We're all happy about it. DD community can be happier if it gets released on Steam.hannibal wrote:I cringe everytime I see deens broadcast about "DDNet Steam Greenlight". Like... we can't just be happy that Teeworlds finally got released on Steam 1!!! week ago?
For example, look at this post by Netherland: https://www.teeworlds.com/forum/viewtop ... 32#p115532
These lines are reasoning he gives and they are not even supporting his argument at all. There are assumptions that 1. new players won't suck at any new game and 2. it will scare new players.However, it is fully build upon Teeworlds. It is exactly the same game.
New players won't enjoy playing DDRace, because they suck hard at it, so it's not even useless to post it on steam, it will very likely even scare away genuine new players.
You can't start with DDrace, too hard for new players to learn how the game works.
Rest of the supporting arguments by others against DD Steam release in teeworlds.com are weak or non-existant, including yours.
Just in case you want to attack my reasoning, I posted in other places, try to argue against one of my reasons, which is:
The DDNet client is far better developed than the vanilla client.
To expand, this is a justification for the DD client to release and I'm not necessarily pushing for DD mod to spread, though it probably will. My point is irrelevant to the DD mod. Currently, there is a debate on teeworlds.com on how the game desperately needs a 0.7 update. This is the attitude over there. This game was released before some players' births, yet can't even get a 1.0 version going, and are debating over a 0.7 release. DD is much closer to a version 0.7. It's simply a better client in every way, if not the best. This would mean that I am for DD Steam release over the vanilla client Steam release.
Anyways, is it possible to get DD try for another green light, clean slate votes? This time, don't announce it on the teeworlds.com or in the DD client news, but only announce it on the ddnet.org forums.
Without DD, Teeworlds probably would have died couple years ago in North America, but Broken was the one who single handedly kept it alive in NA. Now there is a decent FNG and ctf5 scene in NA because of DD. When Broken's Inspire servers were gone, even the almighty ctf5 scene in NA dwindled.
After releasing TW, releasing DD can act as a bigger net to catch more players into the Teeworlds-world. You're viewing this pessimistically, viewing DD as utilizing TW's release, but it is bigger net to catch more players, benefiting the entire TW ecosystem. It is certainly not a bandwagon simply because both DD mod and client are dominant. If DD was released first then vanilla client was released, that would be a bandwagon, but it would still benefit all of TW communities.hannibal wrote:My argument is the poor timing and the absurdity of releasing the same game on Steam twice. Two weeks ago, no one was takling about DDNet on Steam, now suddenly it's "the much better idea"? What's happening now is simply an attempt to use the momentum of the vanilla release. And to use that momentum not even a week after the initial release, while we are the more popular community anyways, feels unfair to me. Vanilla players have been looking forward to the Steam release for a long time now, to revive their mods. We don't need that, our mod is alive, plus many of the new vanilla players will come to us after a while, even if they're "Steam-players who just want to launch and play". And if they don't, they don't enjoy the game, fair enough. I, like Netherland, believe that CTF and DM are good places for a first impression of Teeworlds, better than a novice DDRace server.
While I don't know much about it, I think what you're saying is true: the DDNet client is better than the vanilla client. But that should have been the discussion in the first place, the vanilla client is already up there now.
This is my last contribution to this thread. I don't know much about Steam politics or Teeworlds development (I don't even have Steam), what I share here is just a general feeling about the server broadcasts that started right after the long awaited Vanilla steam release and how this felt like "bandwagon-jumping" to me.
Better to try, because vanilla client is bad and is a bad representation of TW and we all know it. How many are enough then?hi_leute_gll wrote:There are maximum 150 or 200 (approximate) people looking often enough in this forum to see such a thing. I probably don't need to tell you that this wouldn't be enough.
Does anyone have numbers on Vanilla client green light?Fifi wrote:We should compare our results with Teeworlds' ones. Maybe it's not as bad as we think, I guess every game gets a lot of "No" votes.
I can try to poorly translate it for non-german people:Ich wurde in den letzten 2 Jahren sehr oft gefragt DDNet auf Steam Greenlight zu stellen. Anfangs war ich dagegen, da ich Steam selber nicht nutze und keinen großen Sinn darin gesehen habe. Anfang Juni habe ich mich entschieden DDNet doch auf Steam Greenlight zu versuchen, war aber dann 1 Woche im Urlaub. Als ich zurück kam, war Teeworlds plötzlich in Greenlight und auch schon akzeptiert. Meine Idee war dann zu warten bis Teeworlds releast wird und dann nach einiger Zeit, falls es sinnvoll ist, DDNet auch auf Steam Greenlight zu versuchen. Es gab direkt beim Teeworlds-Steam-Release viele Kommentare dass Leute lieber DDNet auf Steam sehen würden, sie haben sogar Anleitungen gemacht wie man auf Steam Teeworlds mit DDNet ersetzen kann. Solche Hacks gehen aber kaputt sobald Updates kommen, und bei DDNet kommen die häufig, siehe zB das von heute: http://ddnet.org/downloads/
Es wäre eine Alternative gewesen DDNet als eine Modifikation im Teeworlds-Steam-Workshop zu veröffentlichen. Leider wollen die Teeworlds-Entwickler aber keine Mods unterstützen und somit wird das nichts für uns und auch für andere Mods. DDNet auf Steam würde übrigens gerne Modifikationen (von DDNet wie auch von TW selbst, falls es geht, kenne mich da noch nicht aus) im Workshop akzeptieren. Viele gute Ideen in DDNet stammen von anderen Leuten und ich schätze deren Arbeit und Mods.
Andererseits sehe ich DDNet nicht mehr nur als eine Teeworlds-Modifikation. Ich denke wir haben da mehr ein Spiel im Spiel, und ich finde es schade dass dadurch nur so wenige DDNet finden, und zwar diejenigen die lang genug bei Teeworlds bleiben um zu merken wie man die Filter deaktiviert und sich für Mods interessieren (hat bei mir ein paar Jahre gedauert).
I've seen the numbers and Teeworlds did much better, but it's not up to me to publish them.Fifi wrote:We should compare our results with Teeworlds' ones. Maybe it's not as bad as we think, I guess every game gets a lot of "No" votes.