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Re: Planet Mercury
Posted: Fri Sep 04, 2015 3:08 pm
by Novo
BannZay wrote:@Novo, huh? How it even can be factor for rate maps? Just leave this work for testers. Its offtopic.
I think u rate how u think how hard it is but the most novice players are between 10-15?
Its harder for them .. idk i want to say smth with it but maybe my english is just to bad to explain it .
Re: Planet Mercury
Posted: Fri Sep 04, 2015 3:08 pm
by Aoe
Okay lets not spam this topic anymore. i will fix map so it becomes novice 2. end of story.
Re: Planet Mercury
Posted: Fri Sep 04, 2015 4:16 pm
by Aoe
Re: Planet Mercury
Posted: Fri Sep 04, 2015 5:30 pm
by Ñı©Ø
Aoe wrote:Some parts made easier.
Planet Mercury.map
I say last thing, then we return to test. Even if you make all easier... the map is so long so it's still a 3*, because i never saw a long 1* without explanation of things.
I don't know why you really want a 2*nov... maybe for do some perfect points... but when we give you some screens as hint (like i did) if you really want it 2*... you must listen to us... so when i'm back on testing i will make screens that you will fix pls.
You're an amazing mapper and your graphic is impossible to me. You are so much skilled then me but pls let us do our work without be like this... remember that you can do the best map in the world but if we don't approve it you don't release it... You can say no to our suggestions, but then we should say no to yours too.
I will test the map and see if it's 2* now.
Re: Planet Mercury
Posted: Fri Sep 04, 2015 6:02 pm
by Aoe
Re: Planet Mercury
Posted: Fri Sep 04, 2015 6:07 pm
by BannZay
@Welf, fixed already but i still wanna share my opposite opinion
1. pretty interesting part for novice, if mapper remove wall jumps. Also I Suggest to remove both wall jumps from map
2. Its safety part, imo no need changes
4. fully agree.
5.But i like this as novice part
6. need only 1 time rehook - no need changes for sure
7. novices can do this after some try`s - no need changes too
Edit: but if mapper want exactly 2 stars, - yea its good fixes for this.
Re: Planet Mercury
Posted: Fri Sep 04, 2015 6:59 pm
by Ñı©Ø
Nice Aoe... you reach 3* now... if you want to go even deeper i will do some screens about 2*... or you can leave it like this
Re: Planet Mercury
Posted: Fri Sep 04, 2015 7:03 pm
by Soreu
Mapper want it as easy as possible from what I see, so maybe stop fighting about its current difficulty - where you can't really find compromise - and just show everything that could be easier? (as Welf actually did)
Re: Planet Mercury
Posted: Fri Sep 04, 2015 7:35 pm
by Ñı©Ø