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Re: Baby Aim 2.0
Posted: Mon Sep 21, 2015 5:30 pm
by Aoe
Maybe one day Welf

Re: Baby Aim 2.0
Posted: Mon Sep 21, 2015 5:35 pm
by Soreu
Lady Saavik wrote:Aoe you have much experience
You made 5942864 maps
Just finally stop doing these stupid bugs, it's just more work for testers with a mapper they should trust
But sadly we can't trust you yet that it's clean in editor (only needed, right embedded images, small layers, not empty layers)
How many times you left old logo in new Aim version?
It's time to care for it
Make 1 fking run with super (not fastrun), because it's rly not worth our time to find a few huge entities bugs (additional wall - happened last time), whole line missing tele etc.
Re: Baby Aim 2.0
Posted: Mon Sep 21, 2015 6:16 pm
by Welf
@Aoe: some parts were impossible when we tested it, we from ddnet are not your personal testers, 1 run before with a friend of you would be enough to fix some bugs (and to reduce testers' work, we have much to do). You also would deserve the unchanged post for not doing a run by yourself.
@others: Try to be nicer, especially here many people are annoyed/writing aggressive/writing offtopic, please stop it. The map itself is fine (many people agree with me here, e.g. Broken) and many people will like it.
Re: Baby Aim 2.0
Posted: Mon Sep 21, 2015 6:22 pm
by Aoe
i did this in 2 hours as i said, and did one test run. first time i did that and last time.
Re: Baby Aim 2.0
Posted: Mon Sep 21, 2015 6:47 pm
by Welf
You did a testrun and missed impossible parts?
Re: Baby Aim 2.0
Posted: Mon Sep 21, 2015 6:52 pm
by BannZay
@Aoe, I think ppl already hate this shotgun filters xD
Just notice: the concept of baby aim was an map for moder players as I know, but this map is almost brutal.
Re: Baby Aim 2.0
Posted: Mon Sep 21, 2015 6:59 pm
by Aoe
BannZay wrote:@Aoe, I think ppl already hate this shotgun filters xD
Just notice: the concept of baby aim was an map for moder players as I know, but this map is almost brutal.
well i love shotgun and thats why i put shotgun filter in all my maps.
and i will make diffrent diffuculitys of moderate baby aims.
Welf wrote:You did a testrun and missed impossible parts?
i changed the parts and didnt test again. apperntly they still didnt work.
Re: Baby Aim 2.0
Posted: Mon Sep 21, 2015 7:01 pm
by BannZay
@Aoe, if will you go to map new baby aim, make it really baby please ^^
Re: Baby Aim 2.0
Posted: Mon Sep 21, 2015 7:27 pm
by Aoe
this aint novice my friend.
my novice should be named fetus aim

Re: Baby Aim 2.0
Posted: Wed Sep 23, 2015 7:12 pm
by east
Released.