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Re: Lucid Dream

Posted: Sat May 14, 2016 3:39 pm
by Welf
aaa, dinner and me agree, that it is a good map for speedruns, so we don't think that it needs any rework

Re: Lucid Dream

Posted: Sat May 14, 2016 4:25 pm
by clefairy'
i wouldn't rework it because if i rework it, the map will be an other map with an other gameplay and a worst map

Re: Lucid Dream

Posted: Wed May 18, 2016 9:52 pm
by BamBam
So, no bugs left?

Re: Lucid Dream

Posted: Wed May 18, 2016 11:25 pm
by Wartopeth
Tested again:
SpoilerShow
- In this part the player has two ways but only one CP (CP2), so would be nice if you put another CP (with other numbers) where I marked or if you fail here you will go to the start line... and that's unfair for players that chose that way.
screenshot_2016-05-18_16-11-44.png
screenshot_2016-05-18_16-11-44.png (230.42 KiB) Viewed 3405 times
- Delete the unmarked teleport please
screenshot_2016-05-18_16-12-24.png
screenshot_2016-05-18_16-12-24.png (485.55 KiB) Viewed 3405 times
- Useless, you have entities off sign in the next part, so delete one of them (and btw, why the "jump switch" if you are deepfreeezed?. The last part has the same switch too... and the stopper over the finish line doesn't work, idk why.)
screenshot_2016-05-18_16-13-26.png
screenshot_2016-05-18_16-13-26.png (471.87 KiB) Viewed 3405 times

Re: Lucid Dream

Posted: Wed May 18, 2016 11:40 pm
by BamBam
Wartopeth wrote:Tested again:
SpoilerShow
- In this part the player has two ways but only one CP (CP2), so would be nice if you put another CP (with other numbers) where I marked or if you fail here you will go to the start line... and that's unfair for players that chose that way.
screenshot_2016-05-18_16-11-44.png
- Delete the unmarked teleport please
screenshot_2016-05-18_16-12-24.png
- Useless, you have entities off sign in the next part, so delete one of them (and btw, why the "jump switch" if you are deepfreeezed?. The last part has the same switch too... and the stopper over the finish line doesn't work, idk why.)
screenshot_2016-05-18_16-13-26.png
Pretty sure only the second is an important thing

Re: Lucid Dream

Posted: Wed May 18, 2016 11:42 pm
by Wartopeth
maybe, but would be nice to add a cp too there :D

Re: Lucid Dream

Posted: Thu May 19, 2016 5:45 pm
by clefairy'
Thanks you Wartopeth for the test.
Lucid Dream.map
Patched bugs
(885.44 KiB) Downloaded 108 times

Re: Lucid Dream

Posted: Mon May 23, 2016 9:19 pm
by Ñı©Ø
I tested the map... I like the idea of the dream, but the design is a bit bad... I didn't read the six pages of this map, but I think other testers are struggling on it too... about the gameplay I don't know, it may be good for speedruns... I think 1* is OK even if it is faily...

I report to you some design bugs that you might fix...
SpoilerShow
screenshot_2016-05-23_21-06-16.png
screenshot_2016-05-23_21-06-16.png (351.77 KiB) Viewed 3355 times
screenshot_2016-05-23_21-04-39.png
screenshot_2016-05-23_21-04-39.png (341.23 KiB) Viewed 3355 times
screenshot_2016-05-23_21-05-15.png
screenshot_2016-05-23_21-05-15.png (236.33 KiB) Viewed 3355 times
screenshot_2016-05-23_21-07-25.png
screenshot_2016-05-23_21-07-25.png (70.71 KiB) Viewed 3355 times
screenshot_2016-05-23_21-12-47.png
screenshot_2016-05-23_21-12-47.png (268.77 KiB) Viewed 3355 times
screenshot_2016-05-23_21-07-51.png
screenshot_2016-05-23_21-07-51.png (133.35 KiB) Viewed 3355 times
screenshot_2016-05-23_21-08-48.png
screenshot_2016-05-23_21-08-48.png (186.55 KiB) Viewed 3355 times

Re: Lucid Dream

Posted: Tue May 24, 2016 12:10 am
by Dr.Dre
Also now that I look at Nico's screenshots. The screenshot with thee text that needs to be behind the player.
Make this text a lighter color please, dark on dark is hard to read.

Re: Lucid Dream

Posted: Tue May 24, 2016 5:32 pm
by clefairy'
Thx you Ñı©Ø for test, patched all bugs.
Lucid Dream.map
(885.54 KiB) Downloaded 107 times