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Re: Nalar by xPeke & Tezcan
Posted: Mon Oct 17, 2016 11:51 pm
by BannZay
So many dumb switches, which can be easily replaced with litle bit smarter mapped parts without it
Re: Nalar by xPeke & Tezcan
Posted: Tue Oct 18, 2016 12:24 am
by Welf
Feel free to share your knowledge (e.g. you could explain how to remove the switches)
Re: Nalar by xPeke & Tezcan
Posted: Fri Oct 21, 2016 11:24 pm
by xPeke
Fixed again everything
Re: Nalar by xPeke & Tezcan
Posted: Sun Dec 04, 2016 4:19 pm
by jao

- the part is possible without putting the dummy on the switch because you used switch 1 two times
- screenshot_2016-12-04_16-15-45.png (220.92 KiB) Viewed 4196 times

- missing cp text
- screenshot_2016-12-04_16-22-52.png (274.84 KiB) Viewed 4196 times

- cp not marked
- screenshot_2016-12-04_16-22-59.png (282.83 KiB) Viewed 4196 times
Re: Nalar by xPeke & Tezcan
Posted: Tue Dec 06, 2016 4:35 pm
by Tezcan
Thanks for reporting.
- fixed all issues
Re: Nalar by xPeke & Tezcan
Posted: Fri Dec 30, 2016 11:13 pm
by Welf
I checked everything with Silex and the mappers
We didn't find any real bugs so it is ready for release 4* Dummy
Re: Nalar by xPeke & Tezcan
Posted: Fri Dec 30, 2016 11:15 pm
by xPeke
Ready Version
Re: Nalar by xPeke & Tezcan
Posted: Sat Jan 07, 2017 11:44 pm
by meew'
even tho its ready i wanted to say that playing this map gave me cancer, cant imagine anyone playing this map more then once for points gameplay meh design ugly have fun releasing feedback will be VERY NICE i think
~daily hate comment but needed to be said
Re: Nalar by xPeke & Tezcan
Posted: Sun Jan 08, 2017 6:21 am
by Ninjed
I think design looks amazing
Re: Nalar by xPeke & Tezcan
Posted: Sun Jan 08, 2017 12:20 pm
by Silex
Ninjed wrote:I think design looks amazing
Yes me too.