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Re: Purple Panic 4 by Anqel [Moderate]

Posted: Fri Jun 09, 2017 7:16 pm
by Ñı©Ø
I don't understand why all maps should be different... I mean yeah you mustn't have repetitive parts but still this map was enjoyable and at least I wasn't bored when I played it... it wasn't like "Oh this is a map that I saw 100 times already" it was kinda new.

I know the map consists in only drag parts but you can't say is repetitive because of that... I also think that sometimes, like in this case, we should have maps that don't introduce anything new but they're just an extension of the same concept of before... I bet that if Anqel would have done a big map containing purple panic 1 2 3 and 4 we would have released it straight away... it's the sequel to purple panic 3, it's ok if it is similar to it...

Re: Purple Panic 4 by Anqel [Moderate]

Posted: Fri Jun 09, 2017 8:15 pm
by Anqel
I guess since Welf wrote a release should be okay we don't need to discuss about that anymore :)
They know/saw now that community want's a map like that ^^ At least I hope so

I am waiting for a test of the recent map to see if there are still any bugs I didn't saw :)

But thanks anyway for your support ;)

Re: Purple Panic 4 by Anqel [Moderate]

Posted: Sat Jun 10, 2017 1:35 pm
by texnonik
Come on i want release , i want get some points !

Re: Purple Panic 4 by Anqel [Moderate]

Posted: Sat Jun 10, 2017 4:19 pm
by Welf
I took a closer look.
On these parts it feels like there is something missing. You could rework those to make the map more balanced:
SpoilerShow
short and easy
short and easy
easy1.png (249.83 KiB) Viewed 11607 times
short and easy
short and easy
easy2.png (226.8 KiB) Viewed 11607 times
short and easy
short and easy
easy3.png (194.29 KiB) Viewed 11607 times
uncreative basic parts
uncreative basic parts
easy4.png (219.96 KiB) Viewed 11607 times
uncreative basic parts
uncreative basic parts
easy5.png (305.61 KiB) Viewed 11607 times
About this i want to say, that some people don't have the ddnet client, so it is random if the hammer hits. Now you can say "most people have the ddnet client". This map is rather directed to new/rather worse (skill) players, which might not have ddnet client, so we could make it vanilla client friendly (also i like to go afk while somebody hooks me through a part, this is not really teamplay, so feel free to remove one block, so the hammer works better):
SpoilerShow
wallhammer.png
wallhammer.png (197.95 KiB) Viewed 11607 times
wallhammer2.png
wallhammer2.png (182.56 KiB) Viewed 11607 times
All the other spots which made me think "here you should change something". Ofcourse i can't force you to change, but i hope you think about what i want to tell you (read file comments):
SpoilerShow
why 2 to teleporters? it is a solo part, it is rather confusing if you spawn at 2 different locations
why 2 to teleporters? it is a solo part, it is rather confusing if you spawn at 2 different locations
screenshot_2017-06-10_15-21-39.png (318.92 KiB) Viewed 11607 times
why did you put this (cock-)block? it is only annoying imo
why did you put this (cock-)block? it is only annoying imo
screenshot_2017-06-10_15-21-54.png (304.72 KiB) Viewed 11607 times
i think you can still cheat grenade if you take cp 4, and get hammered through
i think you can still cheat grenade if you take cp 4, and get hammered through
screenshot_2017-06-10_15-22-06.png (377.95 KiB) Viewed 11607 times
i don't understand why you changed this xD you can still hook from there with jump, idk if it saves time
i don't understand why you changed this xD you can still hook from there with jump, idk if it saves time
screenshot_2017-06-10_15-24-27.png (342.06 KiB) Viewed 11607 times
why? same as above i like to go afk when i get hooked through. i don't see any good sense in this "part". you just get fucked if he is afk.
why? same as above i like to go afk when i get hooked through. i don't see any good sense in this "part". you just get fucked if he is afk.
screenshot_2017-06-10_15-25-10.png (287.39 KiB) Viewed 11607 times
you might add more solo tiles around the to tile, since (as far as i know) it might be bugged if many tees go in at the same time (and you skip solo)
you might add more solo tiles around the to tile, since (as far as i know) it might be bugged if many tees go in at the same time (and you skip solo)
screenshot_2017-06-10_15-26-39.png (246.48 KiB) Viewed 11607 times
why unsolo here? you could put it at the from tile or at the to tile (maybe it is just me but i dont like it xD)
why unsolo here? you could put it at the from tile or at the to tile (maybe it is just me but i dont like it xD)
screenshot_2017-06-10_15-27-01.png (310.81 KiB) Viewed 11607 times
if you forget to help your mate, you are dead. imo this is sad and a good example why room to room teleport sucks. maybe just remove that hook? (only my opinion)
if you forget to help your mate, you are dead. imo this is sad and a good example why room to room teleport sucks. maybe just remove that hook? (only my opinion)
screenshot_2017-06-10_15-27-56.png (304.81 KiB) Viewed 11607 times
i didn't find a good way to do the part, is there a proper way noobs would also understand within 5 minutes? my way would be really annoying for beginners
i didn't find a good way to do the part, is there a proper way noobs would also understand within 5 minutes? my way would be really annoying for beginners
screenshot_2017-06-10_15-39-31.png (357.01 KiB) Viewed 11607 times
this is much more annoying with weak hook. well the hole part is annoying with weak hook.
this is much more annoying with weak hook. well the hole part is annoying with weak hook.
screenshot_2017-06-10_15-42-03.png (323.16 KiB) Viewed 11607 times
a bit annoying with weak hook
a bit annoying with weak hook
screenshot_2017-06-10_15-46-53.png (323.72 KiB) Viewed 11607 times
random edgehook appears. yes there is another way but people who can't edgehook will barely figure out another way. in my opinion this is too hard, maybe put the edgehook at the beginning? well i don't think that edgehook fits into pp
random edgehook appears. yes there is another way but people who can't edgehook will barely figure out another way. in my opinion this is too hard, maybe put the edgehook at the beginning? well i don't think that edgehook fits into pp
screenshot_2017-06-10_15-48-57.png (141.9 KiB) Viewed 11607 times
this is too bright, you forgot the freeze
this is too bright, you forgot the freeze
screenshot_2017-06-10_15-59-52.png (224.24 KiB) Viewed 11607 times
entitie bugs
entitie bugs
screenshot_2017-06-10_16-03-27.png (287.4 KiB) Viewed 11607 times
the last 2 are found by AWESOME (with this other symbols)

Re: Purple Panic 4 by Anqel [Moderate]

Posted: Sun Jun 11, 2017 6:14 pm
by Anqel
- Fixed the 2 bugs AWESOME found (Graphic & Entitiebug)

- Reworked and fixed almost all things Welf wanted and I hope there is no bug/problem now anymore.

I'm going to race it with Takito later and then I'll post the new version if we don't find a new bug

Re: Purple Panic 4 by Anqel [Moderate]

Posted: Sun Jun 11, 2017 7:11 pm
by Ñı©Ø
Anqel wrote:- Fixed the 2 bugs AWESOME found (Graphic & Entitiebug)

- Reworked and fixed almost all things Welf wanted and I hope there is no bug/problem now anymore.

I'm going to race it with Takito later and then I'll post the new version if we don't find a new bug
You're slow at racing your own map lol

Re: Purple Panic 4 by Anqel [Moderate]

Posted: Sun Jun 11, 2017 7:36 pm
by Anqel
... i didn't wrote i am racing it directly. I wrote later.

Re: Purple Panic 4 by Anqel [Moderate]

Posted: Sun Jun 11, 2017 8:44 pm
by Anqel
Here the new map:
Purple Panic 4.map
(235.16 KiB) Downloaded 328 times

Re: Purple Panic 4 by Anqel [Moderate]

Posted: Tue Jun 13, 2017 3:49 pm
by Anqel
If someone could upload the recent map?
So testers doesn't test a wrong version?
Thank yoooou :)

Re: Purple Panic 4 by Anqel [Moderate]

Posted: Tue Jun 13, 2017 4:24 pm
by ΔWΞSƟΜΞ
Hello my firend :3

I don't like that the teleporters are in a different order, means tp 16 & 17 comes after 32 or something like this.
And i have a screen:
SpoilerShow
The second circle just because there isn't so much space to catch him^^
The second circle just because there isn't so much space to catch him^^
screenshot_2017-06-13_16-11-06.png (377.91 KiB) Viewed 11561 times

Maybe just I think like this, maybe not^^