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Re: Genericore 8

Posted: Tue Dec 05, 2017 11:18 pm
by Konsti
Youre playing an insane map not novice

Re: Genericore 8

Posted: Wed Dec 06, 2017 3:37 pm
by Freezestyler
Konsti wrote: Tue Dec 05, 2017 11:18 pm Youre playing an insane map not novice
still unfair

Re: Genericore 8

Posted: Wed Dec 06, 2017 5:15 pm
by Jimmy Jazz The 1st
For screenshot 2, i saw Amol and Rayb attempting that part for over an hour. Without much success (or any). Not sure if it was changed. But that part was the most unfair i saw.

Freezestyler - for the first screenshot you are supposed to hammer him high and hold hook so he gets some momentum down, then he will slide under the block to the unfreeze to the left. I didnt see Amol or Rayb trying to hook like you guys did.

Re: Genericore 8

Posted: Mon Dec 11, 2017 8:15 pm
by Åmol
@Freezestyler: I've told you you're doing a few parts the wrong way.
Jimmy Jazz The 1st wrote: Wed Dec 06, 2017 5:15 pm i saw Amol and Rayb attempting that part for over an hour. Without much success (or any). Not sure if it was changed. But that part was the most unfair i saw.
I found a solution to the part, we just didn't understand the part completely to do it at any time.

Re: Genericore 8

Posted: Mon Dec 11, 2017 8:20 pm
by Åmol
Freezestyler wrote: Tue Dec 05, 2017 7:35 pm Ready, huh?
First picture: I added blocks there so you couldn't cheat the part.
Second picure: There's a way to do it, did you know "strong" can be your only weakness?
Third picure: You're expecting me to add another way to save the tees while there's another - actually - intended way of going down to save tees.

- You saying my parts are random and unfair while you lack the knowledge of racing the parts.

Re: Genericore 8

Posted: Mon Dec 11, 2017 10:13 pm
by Freezestyler
Åmol wrote: Mon Dec 11, 2017 8:15 pm I found a solution to the part, we just didn't understand the part completely to do it at any time.
Omg.. your Map Dude..

1. You told me when we tested that Part "I think you got how" (btw, the way I thought it is supposed to be is way cooler, but this ist still fine, I guess).
2.Yes, we know how it works, sadly this doesn't fit the map at all :c, but OK.
3. This is the most important thing for me that needs to be fixed, Not an other way to save, but to make it easier to also get the last person in Safe spots, would be pretty annoying like it is now(You could also add a few hookable tiles on the right Wall)

Re: Genericore 8

Posted: Tue Dec 12, 2017 2:42 am
by Ravie
Since nobody seems to have noticed,I thought I would be the one to bring some attention to how horribly mapped this midground is, it is not just ugly, it's incorrectly mapped, unmatching tiles everywhere.
SpoilerShow
Capture.PNG
Capture.PNG (91.97 KiB) Viewed 9573 times
Just to make it clear, the map is full of this type of design bug, not just the one spot on my screenshot.
Cheers.

PS. inb4
Everybody wrote:Who cares about design

Re: Genericore 8

Posted: Tue Dec 12, 2017 10:26 pm
by Konsti
Fml Ravie

Re: Genericore 8

Posted: Wed Dec 13, 2017 10:54 am
by Silex
Ravie wrote: Tue Dec 12, 2017 2:42 am Since nobody seems to have noticed,I thought I would be the one to bring some attention to how horribly mapped this midground is, it is not just ugly, it's incorrectly mapped, unmatching tiles everywhere.
SpoilerShow
Capture.PNG
Just to make it clear, the map is full of this type of design bug, not just the one spot on my screenshot.
@Amol viewtopic.php?f=42&t=5588

Re: Genericore 8

Posted: Wed Dec 13, 2017 5:51 pm
by Åmol
I never use any type of auto mapping feature, I also like the design "bugs".