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Re: Suggest map difficulty re-ratings
Posted: Mon Mar 14, 2016 4:01 pm
by imp
That's why he said "if"
Re: Suggest map difficulty re-ratings
Posted: Mon Mar 14, 2016 7:24 pm
by beer panda
Changes nothing lol.
Re: Suggest map difficulty re-ratings
Posted: Mon Mar 14, 2016 8:07 pm
by RayB.
Yea your post is still useless beer panda oO
All at the beginning is 2* not 1*. The map is a way to faily for 1*.
Re: Suggest map difficulty re-ratings
Posted: Mon Apr 04, 2016 11:34 am
by Ryozuki
I can do the map re-ratings, the problem is to find trustworthy people to decide which dificulty the map should have.
But if someone feels like wanting to do a list of maps which needs to be re-rated, do it like:
(This would be the new rating of the map)
Stars|MapName|Mapper - ServerName (Brutal, mod..)
Then a tester would be needed to check the maps and decide if the re-rating fit to the map.
So this could take a lot of time, and the priority of testers is to test new maps. (i think)
Re: Suggest map difficulty re-ratings
Posted: Mon Apr 04, 2016 9:34 pm
by imp
Lockdown is 4* imo
Re: Suggest map difficulty re-ratings
Posted: Wed Apr 06, 2016 1:12 am
by Aoe
imp wrote:Lockdown is 4* imo
really isnt, i can't finish aim 5 in 2 team, but i finished lockdown 1'st try, really isnt that faily
Re: Suggest map difficulty re-ratings
Posted: Wed Apr 06, 2016 10:48 am
by imp
Some parts are really annoying (hard edge hooks) and just because it's not so faily (because more tele used) doesn't mean it's essentially easier. Just mentioning Out of Castle, this map doesn't have a single part that is close to the difficulty of 50% of the parts in Lockdown and yet got a 4 star rating because it has 5 faily parts.
Re: Suggest map difficulty re-ratings
Posted: Sat Apr 30, 2016 11:14 am
by meew'
put wonderland to moderate 3 stars thats really not brutal
Re: Suggest map difficulty re-ratings
Posted: Sat Apr 30, 2016 12:56 pm
by Ninjed
agree
Re: Suggest map difficulty re-ratings
Posted: Sat Apr 30, 2016 1:25 pm
by hi_leute_gll
It's also not Mod 3*, rather higher Mod.