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Re: Solo_power by Power & Cellegen [Solo]
Posted: Wed Feb 08, 2017 2:50 pm
by Ñı©Ø
Re: Solo_power by Power & Cellegen [Solo]
Posted: Wed Feb 08, 2017 2:53 pm
by Ninjed
nah the parts 2 stars nico
Re: Solo_power by Power & Cellegen [Solo]
Posted: Wed Feb 08, 2017 3:37 pm
by Cellegen
Re: Solo_power by Power & Cellegen [Solo]
Posted: Wed Feb 08, 2017 3:42 pm
by Cellegen
-Fixed entities tiles
-HD picture in the background is off
Re: Solo_power by Power & Cellegen [Solo]
Posted: Wed Feb 08, 2017 3:46 pm
by jao
So adjust the fith and last part to 2 stars

Re: Solo_power by Power & Cellegen [Solo]
Posted: Wed Feb 08, 2017 4:36 pm
by Ñı©Ø
jao wrote:So adjust the fith and last part to 2 stars

Yeah you may be right... that part is the only 3* one...
I'd suggest to make the last jetpack part (the one where you reach the end) a little more faily, maybe add some freeze before the end line so you have to take speed and get to the end line... just so it becomes 2* too
Re: Solo_power by Power & Cellegen [Solo]
Posted: Wed Feb 08, 2017 5:51 pm
by Wartopeth
You didn't solve most the bugs and useless stuff that I found and also you can skip the jetpack part with rocket...
Btw, Just because the map is really failly should be 3 stars, It's harder compared to others 2 stars maps.
*edit: Added screenshot

- screenshot_2017-02-08_13-55-09.png (638.96 KiB) Viewed 3146 times
Re: Solo_power by Power & Cellegen [Solo]
Posted: Wed Feb 08, 2017 6:10 pm
by Cellegen
-also you can skip the jetpack part with rocket...
Firstly: this is a speedrun map. Your creativity is importatn here to did the map way faster.
Secondly: I'll fix it the introduction of weapons
Thirdly: what I forgot to fix it btw? [I will fix it if you @wartopeth show the other bugs in the map.]
Re: Solo_power by Power & Cellegen [Solo]
Posted: Wed Feb 08, 2017 6:18 pm
by Cellegen
Ñı©Ø wrote:
I'd suggest to make the last jetpack part (the one where you reach the end) a little more faily, maybe add some freeze before the end line so you have to take speed and get to the end line... just so it becomes 2* too
Dude... you must wanna to me to rework some parts but its enough for this map! why?
-Faily
-2 stars
-Speedrun map ---> need to be skilled
-Little bit rage ^_^
-2 way: Original way (weapon introduction) and Hacked way (jetpack part without rocket) .__. (I dont rework it xD)
I think that's all. ;3
Re: Solo_power by Power & Cellegen [Solo]
Posted: Wed Feb 08, 2017 6:35 pm
by Ñı©Ø
Cellegen wrote:Ñı©Ø wrote:
I'd suggest to make the last jetpack part (the one where you reach the end) a little more faily, maybe add some freeze before the end line so you have to take speed and get to the end line... just so it becomes 2* too
Dude... you must wanna to me to rework some parts but its enough for this map! why?
-Faily
-2 stars
-Speedrun map ---> need to be skilled
-Little bit rage ^_^
-2 way: Original way (weapon introduction) and Hacked way (jetpack part without rocket) .__. (I dont rework it xD)
I think that's all. ;3
I just feel like that if you put down a sign that says "GO THAT WAY" and then the player doesn't listen to it, it is not considered a skip... I mean you're just trolling them with a false sign that lets them do the wrong way...
Also I didn't mean to rework all the map, just the last jetpack tube... Is it so hard to add just some freeze there to make it more interesting?