Planet Mercury

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Welf
Posts: 1838
Joined: Fri Jun 06, 2014 12:20 am
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Re: Planet Mercury

Post by Welf »

I think the part with the switch is okay. if they play in a bigger group and the "fail" happens, there are ppl to follow up, who can save others.

If you really want to argue about the difficulty, i don't care anymore, release it as Novice 3.
The map isn't bad! How can he make a part for noobs creative? This map is good to learn some stuff and it's better mapped than others (there is enough space).
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Ñı©Ø
Posts: 1927
Joined: Sat Sep 06, 2014 5:22 pm
Location: Italy
Player profile: http://ddnet.org/players/-209--305--169--216-/
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Re: Planet Mercury

Post by Ñı©Ø »

Ok ready to release. I tested it with my ita friend Marzia... We had a lot of lag and we failed on the faily parts for noobs. I still think this is novice 3* because in none novice 2* there is tele on drag parts... but this map is so good and must be released. So for release it fast it can go on 2* too... even if i really think it's 3*.
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hi_leute_gll
Posts: 2525
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Clan: iMTG

Re: Planet Mercury

Post by hi_leute_gll »

Just place a tmp-switch on the ground and everything is fine...
.hi._.leute._.gll. | iMTGmember
Welf
Posts: 1838
Joined: Fri Jun 06, 2014 12:20 am
Player profile: http://ddnet.org/players/Welf/
Mapper profile: http://ddnet.tw/mappers/Welf/

Re: Planet Mercury

Post by Welf »

he should probably put a switch on the bottom, so whenever somebody goes down on the right side, there is somebody to get them
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Aoe
Posts: 739
Joined: Thu May 29, 2014 10:54 pm
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Clan: Infamous
YouTube: user/ElKlammoElTorso

Re: Planet Mercury

Post by Aoe »

fixed switch & front bug
Planet Mercury.map
(714.29 KiB) Downloaded 130 times
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east
Posts: 94
Joined: Tue Aug 12, 2014 4:29 pm

Re: Planet Mercury

Post by east »

Released.
Ama
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Re: Planet Mercury

Post by Ama »

Really good map maybe 2 parts a bit harder but it will make the map harder for noobs and make them play again
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