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Re: Genericore 8
Posted: Thu Dec 14, 2017 8:22 pm
by Ravie
That's actually slightly better than the actual one

Re: Genericore 8
Posted: Fri Dec 15, 2017 1:42 am
by Åmol
Alright, I've had three trolls bombarding this thread so far, give me a break
Re: Genericore 8
Posted: Fri Dec 15, 2017 1:44 am
by Konsti
Map is fine as it is
Re: Genericore 8
Posted: Fri Dec 15, 2017 6:12 pm
by Welf
Konsti wrote: Fri Dec 15, 2017 1:44 am
Map is fine as it is
That means there is a 0s cheat
edit: the design sucks and it is sometimes hard to see the tiles. the map wants me to play with entities.
Re: Genericore 8
Posted: Fri Dec 15, 2017 6:55 pm
by Konsti
Welf wrote: Fri Dec 15, 2017 6:12 pm
Konsti wrote: Fri Dec 15, 2017 1:44 am
Map is fine as it is
That means there is a 0s cheat
He already fix the startlineskip ive found
Re: Genericore 8
Posted: Fri Dec 15, 2017 9:42 pm
by Åmol
Welf wrote: Fri Dec 15, 2017 6:12 pm
edit: the design sucks and it is sometimes hard to see the tiles. the map wants me to play with entities.
Do you play with very strange contrast settings or something out of the ordinary?
I can tell freeze, hookables & unhookables apart very easy and neither does the background disturb the foreground in any way.
- I do not see the problem at all.
Re: Genericore 8
Posted: Sat Dec 16, 2017 12:57 pm
by Welf
I play with closed eyes since 2k16, advanced skill level.
The contrast of the midground is really big so often it takes a little more time to understand about the entities. Maybe it is only me.
Re: Genericore 8
Posted: Sat Dec 23, 2017 1:40 am
by RayB.
Well I guess the midground problem is solved. The map should be released soon.
Re: Genericore 8
Posted: Sat Dec 23, 2017 2:04 am
by Ravie
It is not

I'm just tired of pointless excuses not to fix it.
Re: Genericore 8
Posted: Sat Dec 23, 2017 2:10 am
by RayB.
Åmol wrote: Thu Dec 14, 2017 7:48 pm
lol, I'm not bound by the initial idea of the creator of the mapres.
I'm not gonna design my map in somebody else's image
Yes I know, I saw your other post but amol had a point here.