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Re: [NEW] Ice water

Posted: Tue Feb 17, 2015 2:32 pm
by Forris
Ama this map is not bad, good job once again nico for creating such an wonderful novice map!
Hope it'll be released soon!

Re: [NEW] Ice water

Posted: Tue Feb 17, 2015 2:49 pm
by Ñı©Ø
Forris wrote:Ama this map is not bad, good job once again nico for creating such an wonderful novice map!
Hope it'll be released soon!
Thank for your comment, but you're not a tester. Maybe i will let test my map at Kayumi, when i find him on-line.

Re: [NEW] Ice water

Posted: Tue Feb 17, 2015 2:55 pm
by Ama
This is a solo map with 3 parts for 2 tees

I dont think we need a map that is mapped badly and the only enjoyable thing is the music

Next time try to map a Map not Part by Part

Re: [NEW] Ice water

Posted: Tue Feb 17, 2015 3:06 pm
by Lady Saavik
Nico the problem is you make small rooms with short parts and in every part you get jetpack, super jump, grenade or other weapon and you lose it after this one part.
You take jetpack for one fly part, after few parts you have jetpack again for few seconds.

I mean you have idea for one part and you just make it. Then you look at other entities "ah let's use bullets". Oh I don't know what to do, let's make one more fly part with jetpack and jetpack off at end because next part will be with 0 jumps.

I know I just said the same 3 times but I want you to understand. Try to connect parts, use super powers for few parts in a row. Try to expand your parts. You made drag part - ok, but think what you can do after that and don't make teleport to next solo part because you want to use shotgun for a few jumps through freeze now.

EDIT
Ah, end because Soreu made water mapres doesn't mean you have to use it everywhere now. I'm sure your next map will be with random generic_unhook stones because hi_leute_gll wrote automapper for that. That we can use music now doesn't mean you have to use it. You used all features in this map, it's just messy. Don't force yourself to put walljump, jetpack, super jump, 0 jumps and everything in one map. Those things are new for players and they will be just confused. Instead they know good endless hook for example, it's easy to understand.
Ñı©Ø wrote:Maybe i will let test my map at Kayumi, when i find him on-line.
her*

Re: [NEW] Ice water

Posted: Tue Feb 17, 2015 4:08 pm
by Ñı©Ø
Thank you for this post, but, maybe can you make a screen, let me know how to fix this?

Re: [NEW] Ice water

Posted: Tue Feb 17, 2015 4:27 pm
by Soreu
You have everything explained in her post...

Re: [NEW] Ice water

Posted: Tue Feb 17, 2015 5:27 pm
by Spyker
I ping 27 - 48 it is cool.. I think ger servers are good for Italians, and I think there isn't a big group of ita for make ita servers... Only me ll play brutal on ita xD

Re: [NEW] Ice water

Posted: Tue Feb 17, 2015 5:29 pm
by Lady Saavik
and it's... something related to nicos map?

Re: [NEW] Ice water

Posted: Tue Feb 17, 2015 5:46 pm
by Ñı©Ø
Spyker wrote:I ping 27 - 48 it is cool.. I think ger servers are good for Italians, and I think there isn't a big group of ita for make ita servers... Only me ll play brutal on ita xD
Maybe you just read the first page of the topic ( where i talked about ita servers ) but now we're talking about my map

Re: [NEW] Ice water

Posted: Wed Feb 18, 2015 1:25 am
by Alvin Risk
My better ping at the servers it's 60