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Re: Purple Panic 4 by Anqel [Moderate]

Posted: Sat Jun 24, 2017 1:54 pm
by RayB.
jao wrote: Just as a general rule: You should put every design layer, that is not important for the gameplay, in HD. This has two reasons.
Only because Anqel forgot to put the stars in HD in the other Purple Panic's, it doesn't mean that she has to do the same mistake again lol. This is a simple improvement for the map.
Bullshit. You can still let harmless doodas and Quads stay. Weak pcs won't get destroyed by that lol. I always play with a lower pc and never acknowledged that hard lags were caused by 1-10 stars.
deen wrote: You may want to mark some layers as detail-layers, so that players who prefer to play minimalistically have the choice to do so (HD off). Some graphics cards are too weak for HD on some maps.
That's what the rule says and nothing else. It's up to the mapper if he/she wants it in HD. You should only start to force when the ping/fps really gets affected by it.

Re: Purple Panic 4 by Anqel [Moderate]

Posted: Sun Jun 25, 2017 3:20 pm
by Ñı©Ø
Jao I don't wanna say I didn't like your idea, I just said that I said it to the mapper before you and he said that he wouldn't change it...

apart from that, to keep the design same as the other maps and also because I agree with RayB. I'd keep the design as it is!

Re: Purple Panic 4 by Anqel [Moderate]

Posted: Mon Jun 26, 2017 2:53 pm
by Anqel
Screenshots from jao:

#1 fixed
#2 fixed
#3 I added the CP 13 so this is not a "dead" situation when the guy from CP11 falls down and the guy from CP12 already touched CP13. I had this situation a few times :)
#4 fixed
#5 fixed (deleted)

I also deleted the speedup layer and re-named the other speedlayer.
I don't want to change the design layer. When Computers in 2013 were able to play my map they will be able to play in 2017 aswell ..
And this stars are really low-graphic :)


And here is the remapped part so it is dummy-friendly now (Easy hammerfly straight up)

hammerfly.png
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Here the fixed map:

Purple Panic 4.map
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And jao: You said it yourself.. You would wish that others map would get the same attention. So I guess this shows you that the community wants this map >.< Please accept that :D [/b]

Re: Purple Panic 4 by Anqel [Moderate]

Posted: Sun Jul 02, 2017 12:17 pm
by Anqel
Can anyone upload the fixed version? It's not downloaded yet ^^

Re: Purple Panic 4 by Anqel [Moderate]

Posted: Sun Jul 02, 2017 12:44 pm
by aaa
done

Re: Purple Panic 4 by Anqel [Moderate]

Posted: Sun Jul 02, 2017 8:39 pm
by jao
Would be nice if someone could share his opinion on difficulty.
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Re: Purple Panic 4 by Anqel [Moderate]

Posted: Sun Jul 02, 2017 10:54 pm
by Cellegen
ammm 3*?

Re: Purple Panic 4 by Anqel [Moderate]

Posted: Mon Jul 03, 2017 10:02 am
by Anqel
....fixed.

The part was pretty easy.. But I made it a bit easier now...
And what makes the difference if i place 1 space startline or 2 space ??? .. There is a startline, so the time will start >.< Well.. I chaned that aswell ....
All the other things fixed aswell... Except the screen where you can fail when u land on the block.
This situation you have a few times in the map and in other purple panic maps aswell.. This should be makeable i guess..
Purple Panic 4.map
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Re: Purple Panic 4 by Anqel [Moderate]

Posted: Mon Jul 03, 2017 4:53 pm
by Cellegen
the difference is how it looks.... 2 startlines now isnt nice nice anyway.... old nice times ;) so many startlines xDD for me its ready.... i looked it

Re: Purple Panic 4 by Anqel [Moderate]

Posted: Thu Jul 06, 2017 6:45 pm
by Anqel
Ready to release ? 2-3* Moderate maybe?