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Re: Genericore 8 by Åmol [Insane]
Posted: Thu Jan 18, 2018 4:38 pm
by Åmol
jao wrote: Thu Jan 18, 2018 2:53 pm
The part is really unfair then, it's pretty hard even without the down guy being frozen and if you fail you completly die.
It's just hard, not unfair... where's your vocabulary hiding.
E: Oh! and by the way - I made that part a bit harder (raised the freeze 1 block) since it appears I forgot to.
jao wrote: Thu Jan 18, 2018 2:53 pm
Sounds fun.. What is the reason to not change this? Do you want players to suffer?
If it's your first time playing any of my maps I don't understand why you even bother.
jao wrote: Thu Jan 18, 2018 2:53 pm
Why do you care so much about the design here when you don't even care for a bugless midground (wich you can accomplish with the given tiles)?
I simply see that ^ as a design fault while I do
not view the midground as one.
jao wrote: Thu Jan 18, 2018 2:53 pm
Don't make players guess what it could be. Maybe it stands out, but I doubt players would associate unfreeze on top of freeze with a finish line.
Every finish line I've ever mapped is mapped with freeze & unfreeze, now suddenly I need to write with some giant letters "FINISH" & maybe an arrow poiting in the right direction.
jao wrote: Thu Jan 18, 2018 2:53 pm
And about the lamp, those are usually used as pure design details (yes, green lamps too), not to mark something. If you don't clearly state somewhere that it's meant as a marking, it won't work.
I do not make the obvious - obvious, If you see something out of the ordinary you sould stop and analyze it. Otherwise it's just your own loss. Appears I'm not allowed to use bg-design to mark something you should pay attention to. I'm really concerned about this
jao wrote: Thu Jan 18, 2018 2:53 pm
HD's purpose is to make graphic heavy maps playable for people who have a bad PC, not to make maps playable that have a "bad design".
lmao, I only put background layers into detail section, it does also suit the purpose: if you don't like the rough design, you can hide it.
@Ravie: Thank you, would you mind doing that to every other Genericore I've ever posted? that's how long I've been using that edited tileset. I actually made it specifically for this map series.
Re: Genericore 8 by Åmol [Insane]
Posted: Thu Jan 18, 2018 5:04 pm
by Åmol
Here's the updated version with:
-Ravie's 4x4 input.
-jao's finish line -Arrow.
-stupid edge fix with quads.
-Also added two red lamps for warning. please don't kill me
Re: Genericore 8 by Åmol [Insane]
Posted: Thu Jan 18, 2018 8:24 pm
by Åmol
updated after long discussion at test server
Re: Genericore 8 by Åmol [Insane]
Posted: Fri Jan 19, 2018 6:05 am
by Åmol
After talking to the other half of the main genericore players.
There're conflicting opinions between countries about what the essence of these maps is.
Now after discussing the map with those who prefer the harder genericores (gc6 & ...), here's the result:
- Made it even harder to cheat rifle.
- Agreed the unique swing part (beginning of map) should be fixed & thereby not be cheatable.
Re: Genericore 8 by Åmol [Insane]
Posted: Thu Feb 01, 2018 4:17 pm
by jao
Make the following part friendly for big groups then we can probably release the map:

- screenshot_2018-02-01_16-14-09.png (386.61 KiB) Viewed 7611 times
Re: Genericore 8 by Åmol [Insane]
Posted: Fri Feb 02, 2018 2:58 am
by Konsti
10 sites discussion about an amazing map
Re: Genericore 8 by Åmol [Insane]
Posted: Sun Feb 04, 2018 9:58 pm
by Welf
It is okay to argue about mapping.
Re: Genericore 8 by Åmol [Insane]
Posted: Mon Feb 05, 2018 6:16 pm
by Åmol
jao wrote: Thu Feb 01, 2018 4:17 pm
Make the following part friendly for big groups then we can probably release the map:
You can
stack at two locations about 4 tees each.
You can
hang 2 tees on right side by the hookables.
You can put a tee on the
edge (lower edge).
The two tees doing the part:
You should have a tee
swinging.
You should have a tee catching the tee swinging (on the upper
edge).
That's a total of
13 tees.
Re: Genericore 8 by Åmol [Insane]
Posted: Mon Feb 05, 2018 8:23 pm
by jao
Ye sure you can stack a lot tees in freeze, but that's really lame, annoying and will results in stupid blocking. Also, resetting if you don't pass the part is really punishing already and even more annoying when there are multiple tees stacked in freeze.
Please make it friendly for big groups and not only theoretically possible.
Re: Genericore 8 by Åmol [Insane]
Posted: Tue Feb 06, 2018 4:16 pm
by Åmol
jao wrote: Mon Feb 05, 2018 8:23 pm
Ye sure you can stack a lot tees in freeze, but that's really lame, annoying and will results in stupid blocking.
It's a group effort. It's not just about being
able to do it but also communicate & explain to others why they'd need to, as an example -stack in a specific location. You can either not race with blockers or race with them but stay behind them and let them fail.
jao wrote: Mon Feb 05, 2018 8:23 pm
resetting if you don't pass the part is really punishing already and even more annoying when there are multiple tees stacked in freeze.
Yes, that's exactly how it should be. Make it work!