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Mapping Graphic Tools
Posted: Sun Feb 22, 2015 10:41 am
by Meliodafu
Hey guys,
I just saw those mapping graphic tools on the homepage (
http://ddnet.org/downloads/) and now I'm asking myself how they work

would be very thankful if someone can explain it to me.
Meliodafu
Re: Mapping Graphic Tools
Posted: Sun Feb 22, 2015 12:35 pm
by BeaR
You just have to drag and drop the *.png images on the exectuable
For tilesets:
First use `border_fix` or `border_add`, it will shrink every tile a bit. It's necessary so the tiles won't "bleed" into each other when teeworlds draws them.
Then use `dilate`, which will take care of transparent areas to prevent black/white borders around your images (blending + mipmap issues)
For other images (quad textures):
Just use `dilate`
Re: Mapping Graphic Tools
Posted: Sun Feb 22, 2015 12:40 pm
by Meliodafu
Thank you bear =)
Re: Mapping Graphic Tools
Posted: Sun Feb 22, 2015 1:00 pm
by deen
And always make a backup of your original graphics before you borderfix/add/remove. Because you should edit the original version if you want to change anything, then do another run of borderfix/add/remove.