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ClassicMonkez by Gridwyn

Posted: Sun Mar 08, 2015 11:16 pm
by Gridwyn
Brutal with Genericore style o: (i hope with Genericore style)

Re: ClassicMonkez by Gridwyn

Posted: Mon Mar 09, 2015 7:34 am
by Alvin Risk
Map without teleports :D

Re: ClassicMonkez by Gridwyn

Posted: Wed Mar 11, 2015 3:32 pm
by Gridwyn
Tested with bumm, fixed gay and/or very faily parts, so now it's 2 stars brutal.

Re: ClassicMonkez by Gridwyn

Posted: Sat Mar 14, 2015 7:04 pm
by Åmol
Design
Design
Screen0.png (307.12 KiB) Viewed 2580 times

Re: ClassicMonkez by Gridwyn

Posted: Sat Mar 14, 2015 7:07 pm
by Gridwyn
Better tell me what u think about map xD

Re: ClassicMonkez by Gridwyn

Posted: Sat Mar 14, 2015 7:29 pm
by Åmol
I'm just against the choise of mapres (way too much space between the blocks)
- This ain't close to Genericore, too much dummy drag parts

Re: ClassicMonkez by Gridwyn

Posted: Sat Apr 04, 2015 8:19 pm
by Index
It's a nice oldschool map without fancy features and teleporters, should be kinda popular <3
We should do a final testrun and then the map is releasable :D
I'll probably do that for this map as well in the next few days.

Re: ClassicMonkez by Gridwyn

Posted: Tue Apr 07, 2015 12:43 pm
by Index
Ok, I quickly tested the map with super and /pause :3
The whole map is kinda faily. Here are a few suggestions for teleporters but you don't have to add them.
Beside that the map should be releasable, 2-3* brutal.

Re: ClassicMonkez by Gridwyn

Posted: Tue Apr 07, 2015 5:31 pm
by Gridwyn
NO TELES!!
Maybe speedup and only on 1st screen

Re: ClassicMonkez by Gridwyn

Posted: Tue Apr 07, 2015 6:39 pm
by Index
Ok, speedup on first 1st screen sounds very good :D
Add it and then the map is imo releaseable :3