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new entitie?

Posted: Mon Mar 09, 2015 3:20 am
by NealsonTnP
Maybe add a switch that you can active/deactive unhookable or hookable or jetpack on/off and the others

Re: new entitie?

Posted: Mon Mar 09, 2015 2:03 pm
by Meliodafu
Yea a switch to deactivate and activate unhookable/hookable would be very nice, would open many new ideas.

Re: new entitie?

Posted: Mon Mar 09, 2015 4:21 pm
by Gridwyn
But is it possible :D?

Re: new entitie?

Posted: Mon Mar 09, 2015 5:02 pm
by Im 'corneum
the only layer where you can find hook/unhook is game layer. if it would be in a another layer too you could put unhook and hook at one point, dont know if this is so good

Re: new entitie?

Posted: Mon Mar 09, 2015 5:08 pm
by Soreu
it would have to be rather done on switch layers anyway

Re: new entitie?

Posted: Mon Mar 09, 2015 5:24 pm
by imp
Rejected ^^

Re: new entitie?

Posted: Tue Mar 10, 2015 8:51 am
by Element Finland
You could use teleporters like in onoff

Re: new entitie?

Posted: Tue Mar 10, 2015 4:19 pm
by NealsonTnP
Element Finland wrote:You could use teleporters like in onoff
or freeze^^

Re: new entitie?

Posted: Tue Mar 10, 2015 4:49 pm
by Welf
look at the map Lost Story there is a creative idea how to put on/off hook ;)

Re: new entitie?

Posted: Tue Mar 10, 2015 6:44 pm
by Spyker
Can we make hookthrough without bug?