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CASTLE LEMONGRAB

Posted: Wed Apr 08, 2015 5:20 pm
by RaiNy
Castle Lemongrab
Bildschirmfoto 2015-04-08 um 16.58.12.png
Bildschirmfoto 2015-04-08 um 16.58.12.png (1.02 MiB) Viewed 3234 times
It´s a medium map with a few cool parts, just see the pictures. (random pictures)
I like the dark style ^..^
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Bildschirmfoto 2015-04-08 um 17.02.47.png
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Bildschirmfoto 2015-04-08 um 17.03.06.png
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Bildschirmfoto 2015-04-08 um 17.01.24.png
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Bildschirmfoto 2015-04-08 um 17.04.43.png
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Download:
Castle_Lemongrab.map
(2.04 MiB) Downloaded 150 times
Cfg:
Castle_Lemongrab.cfg
(52 Bytes) Downloaded 128 times

Re: CASTLE LEMONGRAB

Posted: Wed Apr 08, 2015 5:34 pm
by Soreu
Logo as tileset? really? You used tileset which have gigantic potential, in a way that makes it looks almost ugly - just look at walls fill...

Same with background - if it wouldn't be overly stretched, it woul look better

//Nevertheless, even without such graphical improvements, overall still looks really good

Re: CASTLE LEMONGRAB

Posted: Wed Apr 08, 2015 6:03 pm
by RaiNy
Yeah Tileset is buggy, don´t got it better. Maybe someone can fix the tileset ^^
The Background is okay in my opinion.

If someone want to fix:
castle_main.png
castle_main.png (388.61 KiB) Viewed 3185 times

Re: CASTLE LEMONGRAB

Posted: Thu May 21, 2015 4:34 am
by Welf
Did a testrun on it with dummy, i like the map, some new ideas in there, idk if people like it since some parts might be annoying
seems to be mod 3-5
thanks to Broken for literally doing nothing :D

Re: CASTLE LEMONGRAB

Posted: Mon May 25, 2015 8:38 pm
by RaiNy
Fixed, can be released.
Castle_Lemongrab.cfg
(52 Bytes) Downloaded 154 times
Castle_Lemongrab.map
(2.02 MiB) Downloaded 157 times

Re: CASTLE LEMONGRAB

Posted: Mon May 25, 2015 10:04 pm
by RaiNy
Fixed fix.
Enjoy :)
Castle_Lemongrab.map
(2.02 MiB) Downloaded 185 times

Re: CASTLE LEMONGRAB

Posted: Mon May 25, 2015 10:07 pm
by Welf
tested with mapper and ama, ready for release, 3 stars moderate

Re: CASTLE LEMONGRAB

Posted: Tue May 26, 2015 11:00 am
by Soreu
What about marking all types of stoppers instead of only one (might be nice to know that you can't go back) and since i'ts not for teams only moving TOteles from ground? (just suggestion, which i also mentioned good month ago)

Re: CASTLE LEMONGRAB

Posted: Tue May 26, 2015 11:25 am
by RaiNy
You aren´t able to go back even if there are no stoppers. With the stoppers you can´t fail.
by the way, some teleporters have to be on the ground, because gravity is 0.
I think there is no need to fix it.

Re: CASTLE LEMONGRAB

Posted: Thu May 28, 2015 12:21 pm
by deen
Can you fix the logo? Logos should always be quads, not tiles. It looks pretty bad with tiles: