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RedLine [gores] by GameKirya
Posted: Fri Apr 17, 2015 5:04 pm
by Deeper
ENG
my new
BIG map!
like the gores, the map is not easy, it is desirable to be 2 players.
RUS
моя новая
БОЛЬШАЯ карта!
наподобие gores, карта не лёгкая, желательно проходить 2 игрокам.

- rl0.PNG (278.19 KiB) Viewed 3361 times
Re: RedLine [gores] by GameKirya
Posted: Wed Jun 03, 2015 11:16 pm
by Welf
maybe release it on qshar? map looks rather like a gores map, than like a mixture between gores and ddrace, i don't know if we need another map like this
Re: RedLine [gores] by GameKirya
Posted: Wed Jun 03, 2015 11:28 pm
by Lady Saavik
Idk if we need heaven-time but I'm too afraid to say it

Re: RedLine [gores] by GameKirya
Posted: Wed Jun 03, 2015 11:34 pm
by Welf
heaven-time is rather challenging, you can speedrun heaven-time, we wont add many more maps from nico, if they are all similar gores maps
Re: RedLine [gores] by GameKirya
Posted: Wed Jun 03, 2015 11:44 pm
by Lady Saavik
But is small map, with 4-5 parts where the pre last one (with switch) is very long, if you compare it to the rest.
He could simply make it more interesting by giving rocket in one part, because hookable is far away, or using bullets/shooting plasma so you have to pass it fast, oh, or using unfreezing plasma after you jump through the freeze! Ooor you have to hook the ground because laser is pulling you. I would like to see some small extra elements in the map. No? Hooking the ceiling is challenging?
Look how fast he made the map, look how less effort

Re: RedLine [gores] by GameKirya
Posted: Thu Jun 04, 2015 6:33 pm
by Ñı©Ø
About my map: I made Hell-time so we need a map like it, Heaven-time... i will not make other of these maps...
Re: RedLine [gores] by GameKirya
Posted: Thu Jun 04, 2015 9:28 pm
by Lady Saavik
I'm talking about gameplay...
Re: RedLine [gores] by GameKirya
Posted: Fri Jun 05, 2015 1:39 pm
by Deeper
Lady Saavik wrote:But is small map, with 4-5 parts where the pre last one (with switch) is very long, if you compare it to the rest.
He could simply make it more interesting by giving rocket in one part, because hookable is far away, or using bullets/shooting plasma so you have to pass it fast, oh, or using unfreezing plasma after you jump through the freeze! Ooor you have to hook the ground because laser is pulling you. I would like to see some small extra elements in the map. No? Hooking the ceiling is challenging?
Look how fast he made the map, look how less effort

I can make new elements, but map will not solo
Re: RedLine [gores] by GameKirya
Posted: Fri Jun 05, 2015 1:40 pm
by Welf
then do it
Re: RedLine [gores] by GameKirya
Posted: Fri Jun 05, 2015 2:21 pm
by Lady Saavik
Sorry I didn't talk about your map.