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SavannaDrag by Skeptar
Posted: Sun Apr 19, 2015 8:19 pm
by Skeptar
Hey,
i created a new map

Please check it^^
btw its a dummy map
Re: SavannaDrag by Skeptar
Posted: Tue Apr 21, 2015 8:53 pm
by Spyker
Very nice map, I did a fast test with entities 50% and I found 0 bugs, very hardcore map but short, I think brutal 4*
Re: SavannaDrag by Skeptar
Posted: Tue Apr 21, 2015 11:47 pm
by hi_leute_gll
You could use your mapres better or use better ones.
Your version:

- screenshot_2015-04-21_23-25-37.png (200.68 KiB) Viewed 3589 times
Suggestions:

- screenshot_2015-04-21_23-44-58.png (207.08 KiB) Viewed 3589 times
(I know that color isn't the same, but that wouldn't be a big problem to make it same.)
PS: In snd part is an entities-bug.
Re: SavannaDrag by Skeptar
Posted: Wed Apr 22, 2015 6:52 am
by Fifi
Wouldn't it be better to keep the desing uniform? I mean, why two styles on the same screen? I also think that the original version uses more unique tileset.
Re: SavannaDrag by Skeptar
Posted: Wed Apr 22, 2015 10:10 am
by Soreu
He just edited left side to show that it can look better...
Re: SavannaDrag by Skeptar
Posted: Wed Apr 22, 2015 10:32 am
by hi_leute_gll
Fifi wrote:Wouldn't it be better to keep the desing uniform? I mean, why two styles on the same screen? I also think that the original version uses more unique tileset.
I made 2 suggestion
s, so there are 2 styles on the screen...
For me it isn't unique, it is bugged and often used by some mappers, but ofc he can use it, that's why i made also a suggestion to use it in a better way. These brownish tiles behind the generics are ugly, in my opinion.
Re: SavannaDrag by Skeptar
Posted: Wed Apr 22, 2015 2:13 pm
by Chill [TD]
/
Re: SavannaDrag by Skeptar
Posted: Wed Apr 22, 2015 4:08 pm
by Spyker
RED are important fix and green are just a suggestion

Re: SavannaDrag by Skeptar
Posted: Wed Apr 22, 2015 7:24 pm
by Skeptar
Here is the new Version, index fixed all.
I like the design, I think i wont change it.
Re: SavannaDrag by Skeptar
Posted: Thu Apr 23, 2015 7:12 am
by Fifi
Soreu wrote:He just edited left side to show that it can look better...
hi_leute_gll wrote:Fifi wrote:Wouldn't it be better to keep the desing uniform? I mean, why two styles on the same screen? I also think that the original version uses more unique tileset.
I made 2 suggestion
s, so there are 2 styles on the screen...
For me it isn't unique, it is bugged and often used by some mappers, but ofc he can use it, that's why i made also a suggestion to use it in a better way. These brownish tiles behind the generics are ugly, in my opinion.
Oh, sorry, now I see it's a bit different. I only though that we could use something other than small blocks from generic unhookables and that his version somehow looked better to me without transparency.
EDIT: NVM, I now see what you mean, I forgot to zoom in cause I didn't thought somebody'll put background behind tiles with round edges. Yep, we shall change that. D: